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  #11  
Old 07-15-2009, 04:32 AM
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Originally Posted by mykalgaidin View Post
Damn that sounds sweet. I love sci-fi (Dune is the best 2/3rds of a sci-fi book ever written) and now I want a PC even more. Damn you.

Although I just looked for myself (weird, I know) and saw there's a Mac client. The end of my workday cannot come soon enough. Again, damn you.
Let me know if you want a free 21 day trial, I never say no to the chance of getting a free month when someone subscribes because of me. I'm like a crack dealer, every potential addict is a potential costumer, and that means everyone is when you're dealing in crack.
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  #12  
Old 07-15-2009, 04:44 AM
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Free is the best price. Although I have a rule: I only pay for one MMO at a time, mostly because my wife and I only have one computer, and WoW (hold the jokes, please) is the current game of choice. I might be able to sneak in a second, if the subscription fee isn't too high and nobody tells Jez. And I only play on days when I'm off and she's at work.

Screw it, I'll take the trial and see. Just the one time. I can handle it if I only do it once, right? Nobody gets hooked their first time.

I feel an after-school special coming on...
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  #13  
Old 07-15-2009, 05:17 AM
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Originally Posted by mykalgaidin View Post
if the subscription fee isn't too high and nobody tells Jez.
Once you get going you can actually pay for your subscription with ingame money, the downside is that you have to be fairly sucessful for that to be viable. When you're running level 4 missions you can pull in something like 50 mil an hour (Not entirely sure on that as I don't run missions, it is the most common way of making money though), a PLEX, which is 30 days of playtime, costs around 300-400 million. So it takes something like 8 hours and you've paid for your playtime.

It takes a couple of months until you can properly run level 4s, although if you find some friends, level up your salvaging and train to fly a cruiser and industrial decently (Which doesn't take very long) they might let you tag along and split the earnings, that way you can still make that money even if you're not in a faction fitted Battleship.

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And I only play on days when I'm off and she's at work.
One thing that's great about EVE is that you're "leveling" while you're offline, you simply choose your path and wait. Or, rather than wait, you PvP, mine, PvE or do whatever you enjoy ingame.

So for your type of playstyle you really only need to log in 5-10 minutes per day at the most (Because you can only have skills amounting to 24 hours of training in the que, although the last skill starting before the 24h limit can last for x days) to set your skills up in the training que, and then when you log in for your longer session you'll be ready to play the game and do what you enjoy.

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Screw it, I'll take the trial and see. Just the one time. I can handle it if I only do it once, right? Nobody gets hooked their first time.
Send me your E-mail in a PM, or post it here if you're an internet daredevil.

Oh and, have a look at this when the boss is not around, it'll give you some insight into how awesome the combat can be in EVE.
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Last edited by Sensational : 07-15-2009 at 05:31 AM.
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  #14  
Old 07-17-2009, 07:34 PM
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For me, it depends (a lot) on how well I enjoy playing the game.

For instance, I loved playing Oblivion, so completing the side-quests (200+) were very tolerable. Fallout 3, on the other hand, was a very good game, but I didn't quite enjoy it enough to do non-achievement side-quests.

How about Sacred 2: Fallen Angel? --- that game has 600+ side-quests. The side-quests are mostly 'collect x number of this and x number of that' and 'deliver this message' and 'escort this person to that town', etc, etc. But, I love playing the game, so it's quite enjoyable.
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  #15  
Old 07-17-2009, 09:40 PM
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In a story-driven game like Final Fantasy or Knights of the Old Republic, you have too many side quests when you are able to max out your character before you advance very far on the story line. Anything short of that is fine.

This has no meaning in a free-roaming MMORPG, where you can just attack whatever you come across and never bother with quests at all. In such a setting, you can never have too many side quests.
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  #16  
Old 07-18-2009, 01:21 PM
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I read this article once about eve (you might have posted it there, i'll admit i didnt check your links) about this one assasin who got hired by a guildleader to take out the leader of one of his biggest rival guilds... the contract killer spent 2 years working his way up the ranks his targets guild until he became the guild leader's most trusted second in command.... and then he obliterated him. 2 years....
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  #17  
Old 07-18-2009, 08:54 PM
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That's not a side quest. That's an epic novel. o.O
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  #18  
Old 07-18-2009, 09:36 PM
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A 2 year quest like that is the very definition of "going too far". I always find that when games have side-quests are shown to you, they're worth doing. Fallout 3, Paper Mario: TYD and Final Fantasy XII (bleh) are good examples of this. But I've noticed in Blue Dragon (I'm playing this lately), you are just told about them and you have to remember what they are. Problem is, you're told about them in one place. It's hard to keep track without actually writing things down and wants to do that!

Also look at Shenmue, when you're not following the main story, everything you do is basically a side quest. Whether it's spending you're money collecting figures, finding tapes or playing in the arcade. You're working towards something but you aren't forgetting what you're supposed to be doing either. To me, there's no such thing as too many side-quests when there's something to gain at the end of it. Then again, I'm a completionist.
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  #19  
Old 07-18-2009, 10:49 PM
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I'm all about as many side quests as possible, unless of course there is no main plot and the entire game is nothing but acquiring random sundries for local townsfolk. Now that would be something that would get old pretty fast.
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  #20  
Old 07-19-2009, 12:41 AM
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I'm all about as many side quests as possible, unless of course there is no main plot and the entire game is nothing but acquiring random sundries for local townsfolk. Now that would be something that would get old pretty fast.
what you mean like 80 to 90% of free korean mmos?
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