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  #1  
Old 04-26-2010, 09:48 AM
andylee andylee is offline
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Why Games Are Not Entertaining Anymore?
Dunno whether you guys have the same feeling with the player. I do, but dont know why.

Quote:
When we only got the Nintendo FC, we could enjoy the Super Mario all day long, even forgot food and sleep.We would gather at someone's home and try to complete each stage and to dig out each hidden element.

But when we have plenty of games now,with better graphics and complicated elements, we just try and quit, again and again. It's really so hard to find a game we could totally enjoy it, not to mention being addicted.

So we grow up and lose the passion? I don't think so! We still keep browsing the fansite, searching for the new game info.Then why? why games are not fun anymore?

My friend and I just got the basic conclusion:

1. We could not find the initial quake;
2. We start to split hairs;
3. The companies pay more attention on making money. They could never make a game really for gaming and fun.
4. In the past, we need the fun of playing games, but now we need more, such as interaction with other gamers. The feeling of belonging to a community is very important, but actually many ppl has ignored this.
Source: http://forum.mmosite.com/topics/54/201004/21/12945,1.html
Last edited by andylee : 04-28-2010 at 02:18 AM.
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Old 04-26-2010, 08:51 PM
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Old 04-27-2010, 04:25 AM
andylee andylee is offline
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so...........
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Old 04-27-2010, 11:29 PM
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Innovation. When you play the first game where you can actually aim up and down, it's interesting and new. When you play the first game that has auto-aim for you so you don't have to look up and down, well, it's not exactly as good, is it?

They're just making games from the same pieces over and over, trying to brand them as different games. But it's about branding, not about gameplay.

Example: Portal was a surprise (even though it included mostly things you've seen before) because FPS games have forgotten about the puzzle-solving part of their roots, and it threw in some tongue-in-cheek comedy. It surprised you.

Now that they have a guaranteed market for the sequel, what do you think will be in Portal 2? Let me guess: a portal gun with one or two new features, exactly the same adversary, and a new song. Everything in Portal will be rehashed. There will be little surprise.

For that matter, even Half-Life 2 fell a bit flat. It tried to recapture the gaming experience of Half-Life, with quite a bit of success, in a new engine with better graphics and physics. But that's just it--it recaptured the same experience. That's going to work well for new gamers who never played the first game, but not so much for the rest of us.

And, a lot of the new games aren't really games so much as simulations--you don't play an FPS, you play a realistic combat simulation. Even the platformers are "jumping and shooting sims". And those are the best games. The worst games are simply brand-fandom; take Kingdom Hearts. A terrible game, combined with every piece of precious intellectual property they could dig up, delivering an interminable grind, horrible platforming, and of course a bunch of nostalgic fertilizer to reward you for your lost time. Remove the awful game and all you have is some mediocre acting over a heavily padded script designed primarily to milk the existing brands.

Which describes most games on the market at this time.

You're not jaded. There's no innovation. If a game sucks, don't finish it. Buy a book instead. Works for me.
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