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  #1  
Old 12-19-2008, 12:36 PM
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Support for HTML "object" tag?
It seems the HTML object tag isn't supported in Experiences.
It gets stripped (not from the database, but) from the HTML render.
Could support for it be added?

I want to embed this video in this Experience, but can't.
Actually I could use the code marked "Embed" on the video page I just linked, but that uses the "embed" tag, which isn't actually HTML.
It just feels wrong doing that... which makes sense, because it is.
See this article which explains the issue with Flash and "embed".

According to my very first link, "object" is used to include objects such as images, audio, videos, Java applets, ActiveX, PDF, and Flash.
I suspect this some of those could introduce security risks, which is why it was disabled.
Would it be possible to discriminate between different kinds of "objects" and allow at least Flash?

This is what GameTrailers suggest I use, which works, because of the "embed":

Quote:
This is what I want to use, something much tidier as well as HTML compliant:

Quote:


Prince of Persia story trailer


As you can see checking the source of my experience, the entire "object" gets scrapped, except for the child object, the "p" and "/p" tags, which functions as alternative content (like "img alt").

Thanks!
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Old 12-28-2008, 06:51 PM
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Related to the above, I noticed making GameTrailers videos smaller than the suggested format offsets their button hotspots or something like that, so they don't work properly anymore.
Game Feeds, specifically Embellishments have less room (width) than posted Stories due to the avatar taking up some of the width along the entire height of the Embellishment.

There is a
with the avatar image and then more
s to hold the actual text.
Would it be possible to put the image inside the
with the text, and float it to the left using CSS?
That way the text could wrap around the image, and (after a few lines) would have access to the entire width.
Images and videos could be embedded a little bigger that way.
(Actually they can already be bigger, but then they stick out on the right, which looks ugly.)

I don't know if this would actually be a good idea, perhaps it wouldn't look good, but I'm just putting this idea out there.
Feel free to knock it down.
I'm not sure if I'm even "supposed to" embed videos in my Experiences.
I suppose I can always post a Story to make use of the extra width.
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Old 12-31-2008, 05:19 PM
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I actually have a bug item assigned to me to see if I can get this fixed up for you, so hopefully look for an update soon either before next build, or by next build is my current estimate unless it ends up being a bit more detailed than I think it is.
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Old 02-15-2009, 01:44 PM
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After the latest update neither the long GameTrailers method, nor the lean, HTML-compliant method work any more.

My preferred method doesn't show the video, but it does show the alternative content (the stuff between

tags.
(Actually besides the tags the

tags get stripped too, but that's OK.)
This is like it was before from what I can see/remember.

The long version gets removed completely, so it seems gDNA strips both the and tags now.

Thanks again!
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Old 02-16-2009, 02:59 PM
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Sorry Retodon8 but we had to remove support for HTML in the body of the experiences (except for links) as we were getting hit with all sorts of interesting issues.

We will be adding the ability to embed video or images... into the post... but in a slightly different way that gives us more control over what is happening. Look for that in the future... but right now, the game activity fields are text only with support for www.link.com or http://www.link.com auto linking.
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Old 02-17-2009, 12:34 AM
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That's OK.
Links are (probably) the most useful thing to support, and indeed my links are still there and functional.
They are actually the handwritten tag kind.

I was wondering (with the old system originally) why events didn't support the same vB Code as the forum instead, but it seems we're getting something like that after all.
That should probably make it a lot harder for people to mess with the site, whether on purpose or not.
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