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  #31  
Old 01-08-2007, 08:54 PM
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alomo alomo is offline
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Originally Posted by peter View Post
does it really matter, in the end mmos arent worth squat irl. One day you will be enlightened about this fact and realize that playing a game in no way relates to running a business, and people will cause mayhem, quit, ignore you, anything, on a whim, because they can.

This is the era of the web where ambiguity is king and drama is queen.

Get over it and just play ffs.
http://news.com.com/2061-10797_3-6048770.html

The business lessons of 'World of Warcraft'

March 12, 2006 9:50 AM PST
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AUSTIN, Texas--"World of Warcraft" is a game. There's no doubt about it. More than 6 million people around the world have signed up to go questing, kill beasts, search out loot, and have fun with friends and strangers alike.
But Joi Ito, a venture capitalist, blogger and longtime game player from Japan, thinks WoW is also a valuable business tool that can be used to help companies learn how to work better. That was the takeaway from his talk at the ScreenBurn beta festival, an adjunct group of presentations at the South by Southwest conference here.
And Ito should know about WoW and business. After all, he runs a guild that is chock full of C-level executives, venture capitalists, A-list bloggers and many of his employees. And when he and his cohorts are not marauding, they are often talking about work.
In any case, he thinks WoW can teach companies a lot about how to manage employees, though the lessons might not be things a lot of businesses are ready to hear.
After all, much of what he talked about had to do with realizing that people often do unpleasant tasks in the workplace only because they have to. Of course, that's no surprise, since that's the nature of a job: We work for pay, and do what our bosses tell us.
But Ito's point is that employers would do well to see that they can keep employees happy by being respectful to them and encouraging an environment in which people work together and chase common goals without autocratic leaders belligerently laying down arbitrary ground rules.
At least, he explained, that method isn't very successful in WoW, where guild leaders trying to organize 30 or 40 people for raids have to recognize that if their charges aren't happy, they'll just leave.
And of course, WoW is not a job, but Ito thinks that the nature of the game, which largely forces people to work together to get many things done, has enough parallels when it comes to groups solving problems that businesses should pay attention.
Anyway, it would be easy to dismiss Ito's arguments as fantasy, but this is a guy who has achieved a lot in business, and who is seen as a thought leader. So bosses out there: Maybe it's time to encourage your companies to consider letting workers spend part of their day as mages, chasing orcs and living inside a virtual world.
Their work might be better for it.

ok, with that out of the way, lets get to the bad seed.

Hopefully, the guild will have recruitment quidelines set up in the first place. it is best to have a guild member speak up for them. once they get in the guild and they become disruptive, their actions should be monitered. I would then recommend some of the more senior and respected members speak to them in private. If they cannot curb their actions, then remove them.
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  #32  
Old 01-29-2007, 09:34 PM
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Esraymuk Esraymuk is offline
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I don't mess around with "bad seeds", I give them perhaps one chance (if the offense is minor) and then I kick them.

I very much run a democractic and fluid guild with everyone having a say, but seriously if somebody starts screwing around, I just kick them - If their friends can't recognise that that person is damaging the guild, then they can go too.

We get quite a lot of decent applicants for our guild, and if somebody isn't performing up to par, then they can go.

Esraymuk
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  #33  
Old 04-02-2007, 05:20 AM
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LaiAhnaCharro LaiAhnaCharro is offline
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Quote:
Originally Posted by Esraymuk View Post
I don't mess around with "bad seeds", I give them perhaps one chance (if the offense is minor) and then I kick them.

I very much run a democractic and fluid guild with everyone having a say, but seriously if somebody starts screwing around, I just kick them - If their friends can't recognise that that person is damaging the guild, then they can go too.

We get quite a lot of decent applicants for our guild, and if somebody isn't performing up to par, then they can go.

Esraymuk
^^^^^ My kinda guild.
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  #34  
Old 04-02-2007, 02:16 PM
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grinreapress grinreapress is offline
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Hello all... just a little comment from me.....if you are a leader or officer in a guild u need to be responsible and sensible for there are a vast number of minors playing on GW'S, our youngest member is 12, and as adult of 35, and a mother of 2 feel responsible for our youngest members.......i recently kicked two 19 year old girls from our guild, due to the pornographic chat going on in guild chat (other than insane chatting they did nowt else)........ I have a sense of humour and i hate censorship.... but this was not funny but perverse...i didnt consulte my leader or other officers till after i had booted them.....but made my feelings clear....i want to be associated with a respected guild...becoming a good team/helping each other out and most of all havin fun and making friends....

regards grin
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  #35  
Old 04-03-2007, 08:17 PM
Grarghsies Grarghsies is offline
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Quote:
Originally Posted by Esraymuk View Post
I don't mess around with "bad seeds", I give them perhaps one chance (if the offense is minor) and then I kick them.

I very much run a democractic and fluid guild with everyone having a say, but seriously if somebody starts screwing around, I just kick them - If their friends can't recognise that that person is damaging the guild, then they can go too.

We get quite a lot of decent applicants for our guild, and if somebody isn't performing up to par, then they can go.

Esraymuk
QFT Eras.

That's the way guilds should be run, no bullshit.
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