New Releases: What upcoming games are you looking forward to?
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#21
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bad seed in your guild? shoot his dog!
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#22
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does it really matter, in the end mmos arent worth squat irl. One day you will be enlightened about this fact and realize that playing a game in no way relates to running a business, and people will cause mayhem, quit, ignore you, anything, on a whim, because they can.
This is the era of the web where ambiguity is king and drama is queen. Get over it and just play ffs. |
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#23
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Quote:
You cant keep clutching to the traditional idea that games are this nerdy niche that separates you from modern day society and have no real world professional application. The truth is MMORPG's develop social skills, teamwork, hand-eye coordination, critical thinking, problem solving, and comprehension. Already statistically one in 40 or so people you see on the street plays World of Warcraft, and in the coming years this number will increase as the MMORPG genre drives forward the entire gaming market. Stop clutching your security blanket; the idea that guilds and social affairs online have no real world application, because the business world is already proving you wrong. |
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#24
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Based on your comment here, I think yer one of the ones I wouldnt want in my guild, simply because you just dont seem to care about the real life effects your actions and comments have on people in game, and possibly here. I do understand you are expressing your opinion tho, and so am I. So good luck with your gaming. |
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#25
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Ok I have had several guilds. I found from experience that the council is good in some cases but not for all. ergo, I agree with this:
Just need to tell why when asked by other members. Generaly they will agree that I did the right thing. |
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#26
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Quote:
HoE is a well-known guild that's been around for over 4 years and that's how we run things. We tend to be pretty lax about rules and don't have many other than to just have a good time. We're extremely competitive and have been a dominating force on every server we've played. We rarely, if ever, recruit new members but we are not afraid to banish the few that are picked up if they cause problems. It's pretty straightforward and everyone in the guild knows the way a problem will be handled. Each of the IC's is given equal power to that of the GL in the guild and our decisions are not second-guessed without a very good reason. That policy has worked fantastically for years and every guild I've ever fought that gave us a good fight seems to have shared the same philosophy. Tight-knit, ultra-competitive guilds seem to have a lot in common and this is one of those things. |
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#27
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Yep in PvE your guild needs YOU. In PvP you need your guild.
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#28
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I ran my guild for years with very few real problems within the guild. I'm not saying it was perfect, but its worked for almost 4 years now. The way I have always run it was to give everyone a voice. If the guildies were all complaining about someone, we gave them the boot. I only made one exception to that and it had extenuating circumstances.
What I found is that everyone wants to be a part of the team in a PvP guild. Everyone wants to feel like they play a vital role. Playing a vital role doesn't necessarily mean they run the PK groups or call targets or whatever. It means that when they say something or suggest something, we don't just dismiss it and everyone has a say in the direction the guild goes. In the end, it's about doing what's in the best interest of the guild, it's morale and making sure everyone is having fun. |
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#29
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And of course manlove ;P
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#30
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True story. It's probably a big part of why OPP has enjoyed a lot of the same kind of success as guilds like HoE and DC have over the years.
From what I've seen and heard it seems as though basically all the good pvp guilds behave similarly in terms of structure and rules. |