New Releases: What upcoming games are you looking forward to?
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#11
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Do the hounds of war come back on their own? Or do you have to buy new hounds of war every time you let them loose? Just wondering.
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#12
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And if they're French Poodles do they actually make a bee line for the goose liver pate in the rear echelon ... ?
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#13
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Depends what the root of the problem is with this bad seed (pun not intended..wellll..actually...it was). It could be two or more people have character conflicts or some bad blood that you could easily settle by sitting in a Ventrilo or Team Speak server and talk out the problems like adults.
If things cant be worked out in a civil manner then kick them after giving this person(s) a fair chance. |
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#14
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I believe I apped to section 1 when i was level 10 and got denied, so in turn I created my own guild and am running organized pvp along with thebalance. I hope to get more members from various guilds on board.
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#15
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I have a new found respect for the leadership abilities of Hexed and Palos.
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#16
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running org pvp you mean?
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#17
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Having a bad seed puts leadership in terrible positions. I wish I was quicker to pull the trigger to remove someone but fact is it can get difficult, once that seed roots you'll have issues. For the longetivity of a guild and its survival I think removing bad seeds is pretty important no matter the cost. It will usually hurt you more in the long run than it would if you made the move to get rid of them.
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#18
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Be quick to boot, and quicker to forget.
Bad seeds grow to become bad apples, and a bad apple will taint the entire barrel in time. If someone cant abide by guildrules, or positively contribute to the guild in their first week or so in it, dont expect them to change, and dont waste the time TRYING to change them. Simply kick them out and IF they show signs of change and wish to rejoin at a later date, reconsider them under their merits then. Of course, the exact expectations depend on how a specific game implements guilds/clans, and what liabilities the guildmates are exposed to by having a new, potentially untested, member within the guild. |
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#19
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Quote:
Couldn't of said it better myself. Quality of quanity, as I always say. Have an application to get into the guild, a voting process, and probation period. Doing this reduces the chances of getting a "bad seed". However, even if you do happen to get a bad seed, getting rid of them immediatley tends to get rid of the problem. |
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#20
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Quote:
I'm sorry but i have run many, many guilds and this IMO is the only way to deal with problems. If you can't keep your personal problems from coming out in your public gameplay, then you indeed have a problem that needs to be addressed by you yourself. As far as faults, everyone has them. The good players will not act irrationally and cause mayhem in your ranks with them tho. This is why you HAVE to be very picky about who you accept and who ya dont. So i still stay with my opinion that if they are causing problems...out they go. Period. |