11/DEC/13

Winter!: Prepare for holiday gaming!


Forums top   gamerDNA.com Forums > Groups/Guilds/Clans > Leader Support


Post Reply
Thread Tools
  #1  
Old 08-05-2007, 11:53 PM
Meynolt's Avatar
Meynolt Meynolt is offline
Member
 
Join Date: Aug 2007
Location: North Carolina
Posts: 38
Meynolt has set foot on a distinguished road
Future Evolution of Guilds/Clans/etc.
Myself and an old gaming buddy sat down over a few two many brews and started discussing how we have seen guilds evolve over the past ten plus years.

One thing we both could not place a good answer to is how will game developers in the future better build the power of a guild into thier games? Here is a brief thought that we shared.

The possibility of guilds becoming more specialized. This of course is already done by the player base in most MMO's as it is now. crafter guilds for example. but what if a game engine allowed or even encouraged (through reward, such as crafting or fighting bonuses for a guild that is specialized) specialized guilds? We both believe it would make for some very interesting game play as well as push the over all involvement of guilds and inter-guild cooperation to new levels. Anyhow thought we'd throw it up here and see what sort of insight you folks have on this? Where do you see Developers taking guilds in the future? What would you like to see?
__________________
Tom of WOLF
Reply With Quote
  #2  
Old 08-06-2007, 12:07 AM
Ravoss's Avatar
Ravoss Ravoss is offline
Member
 
Join Date: Jul 2007
Location: Destin, Florida
Posts: 17
Ravoss has much to be proud of
To be honest I think the whole WAR crowd is hoping their new guild system will show us what to be expected...

I have had a huge amount of ideas in how to integrate a persons RL to that of a game... Now obviously this is off topic about specialization but not about the roles of Guilds in a game... I want to put all my ideas up here but I wouldn't want to anyone borrowing them 8). As I am attempting to break into the game developer market as a Production Assistant and hopefully by making it up to a Production Team leader help produce the next generation of MMO's...

I think guilds will become more and more important up to a point where (this is again where I say WAR will be a proving ground for all the "New" thought on guild play/reward) instead of just making a character; you go straight into the game and walk past like a "Guild Day" display at a college or town hall. And join up to a guild straight away... Sort of like player moderators... A great example of this is EvE... Then the guild will take new players through their training!!! Ok, I dream but you see my point..

I think WoW has blown the numbers of MMO players into space... And now hopefully with games like WAR and AoC (all hitting new highs in theories and experiences)... the meaning of community will change into not only a nicety but a necessity. Unfortunately, I think that point will be proven right or wrong by the end of next year with WoW...
Reply With Quote
  #3  
Old 08-06-2007, 01:34 AM
Tagrun's Avatar
Tagrun Tagrun is offline
Community Man!
 
Join Date: Jul 2007
Location: Plymouth, CA
Posts: 102
Tagrun is a jewel in the community Tagrun is a jewel in the community
I would love to see great guild tools in the game.
To be able to run governments type of customization for guild tools. Having details, alliance tabs, ratings for players, special player tools. I would love to see that type of customization, like running a government is basically how I will put it for tools I would love to see.
__________________
Got Myspace? Then you need GuildCafe Myspace on your friends list! Check the myspace out at www.myspace.com/guildcafe !

Or how about a Facebook Group? http://hs.facebook.com/group.php?gid=7819100951



Reply With Quote
  #4  
Old 08-06-2007, 02:38 PM
KyanMehwulfe's Avatar
KyanMehwulfe KyanMehwulfe is offline
Member
 
Join Date: May 2007
Location: Huntusk
Posts: 43
KyanMehwulfe has much to be proud of
Quote:
Originally Posted by Ravoss View Post
To be honest I think the whole WAR crowd is hoping their new guild system will show us what to be expected...
Aye it's quite interesting; the whole premise of treating a guild as an evolving entity. Which should fit well into trying to add actual tangible infrastructure to the realms, so they themselves feel like actual entities -- war machines, if you will -- rather just some land with NPCs and a border.
Reply With Quote
  #5  
Old 08-06-2007, 03:20 PM
Roxianna's Avatar
Roxianna Roxianna is offline
gamerDNA Regina Omnipotens
 
Join Date: Sep 2006
Location: Cambridge, MA
Posts: 2,125
Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness Roxianna is enveloped in a rainbow of effervescent greatness
Send a message via AIM to Roxianna Send a message via MSN to Roxianna Send a message via Yahoo to Roxianna
Why didn't I think of this?
Quote:
Originally Posted by Meynolt View Post
The possibility of guilds becoming more specialized. This of course is already done by the player base in most MMO's as it is now. crafter guilds for example. but what if a game engine allowed or even encouraged (through reward, such as crafting or fighting bonuses for a guild that is specialized) specialized guilds? We both believe it would make for some very interesting game play as well as push the over all involvement of guilds and inter-guild cooperation to new levels. Anyhow thought we'd throw it up here and see what sort of insight you folks have on this? Where do you see Developers taking guilds in the future? What would you like to see?
This is an awesome idea. I have to think about it a bit, but let's say you have a system like this on an FFA server. Some guilds could be crafting guilds and just not be part of the whole PvP scene. PvP guilds could go at each other non-stop or form alliances. Those are just the obvious two. I'd like to hear more ideas along this vein.
__________________
Reply With Quote
  #6  
Old 08-06-2007, 05:02 PM
Meynolt's Avatar
Meynolt Meynolt is offline
Member
 
Join Date: Aug 2007
Location: North Carolina
Posts: 38
Meynolt has set foot on a distinguished road
Quote:
Originally Posted by Roxianna View Post
This is an awesome idea. I have to think about it a bit, but let's say you have a system like this on an FFA server. Some guilds could be crafting guilds and just not be part of the whole PvP scene. PvP guilds could go at each other non-stop or form alliances. Those are just the obvious two. I'd like to hear more ideas along this vein.

Ok let me expand just a bit on what myself and my buddy discussed. This is based off of Pre-CU SWG but serves as an example only. In SWG guilds BECAME a neccessity with the advent of things such as player cities. The city's of course allowed specific bonuses (med-center, crafting center, etc.) To truly maintain a well functioning city (and keep who you wanted as mayor in office) you really needed a guild to do it. Another aspect i noticed in SWG was as a solo crafter you could not possibly compete with a guild of crafters. So...

If you had lets say a guild of crafters. maybe 30 people, and out of those crafters you had a breakdown of 15 weaponsmiths, 5 droid engineers, and 10 shipwrights, your guild could receive crafting bonuses on the weaponsmith side because they are the majority of your guild. Yes I know this would drive your other crafters into other guilds, but thats sort of the point. It would spawn true competition between crafting guilds , to not only produce the best products, but to recruit the best crafters. The polotics alone involved would be (IMHO) alot of fun, as long as it is kept in the context of gaming.

This would work as well for a strong guild of Bounty Hunters, rifleman, rangers, whatever. The bonuses could be well anything you could imagine. Higher payouts for Bounty hunter Guilds. Or Better Intell on where to find that mark. Yield's of larger and better resources for crafting guilds that have certain amounts of same type harversters placed, the list goes on and on.

Anyhow that's a very simplified version of what I was getting at. Personally I believe developers should be harnessing the power of guilds (while being careful to NOT overlook the solo players). They should provide the tools that allows you to TRULY customize a guild as opposed to setting a Leader a few officers and a gaggle of people under the chain of command. Ok I am rambling on now...but you get my point.
__________________
Tom of WOLF
Reply With Quote
  #7  
Old 08-06-2007, 06:36 PM
Vorbis's Avatar
Vorbis Vorbis is offline
Enthusiast
 
Join Date: May 2007
Location: Leeds, UK
Posts: 418
Vorbis is bathed in a white light of excellence Vorbis is bathed in a white light of excellence Vorbis is bathed in a white light of excellence Vorbis is bathed in a white light of excellence Vorbis is bathed in a white light of excellence Vorbis is bathed in a white light of excellence
Some interesting ideas there that could be cool if done right. I think you can take the customising thing a little too far and it would be hard to do in a lot of mmo. Sanya is currently writing up some stuff on WAR, they seem to have interesting ideas about guilds that may interest you: http://www.guildcafe.com/blogs/viewblog.php?entry=1052

Guilds can be really good fun when you create a strong team that works together well. Specialising the guild could help build on your teams strengths or remove weaknesses and that would be great. However if you go too far and push away old friends and only recruit people of a certain class/profession then it can ruin the social aspect of the game.
Reply With Quote
  #8  
Old 08-06-2007, 08:26 PM
Hades-LotD's Avatar
Hades-LotD Hades-LotD is offline
Legendary Gamer
 
Join Date: May 2007
Location: Georgia
Posts: 425
Hades-LotD is a paragon of the community Hades-LotD is a paragon of the community Hades-LotD is a paragon of the community Hades-LotD is a paragon of the community Hades-LotD is a paragon of the community
They can start by developing guild friendly games.

I would really like to see them build games where guilds can reinvest in their membership to help keep their casual or part time gamers playing, and stop creating barriers that force people out of a game if they can't keep hardcore hours.
__________________
Guildmaster
Lords of the Dead (LotD)
LotD Video History
Motto: Killing With Style
Reply With Quote
  #9  
Old 08-07-2007, 12:40 AM
Meynolt's Avatar
Meynolt Meynolt is offline
Member
 
Join Date: Aug 2007
Location: North Carolina
Posts: 38
Meynolt has set foot on a distinguished road
Excellent points. I suppose the evolution of guilds will come naturally and there will be trial and error. I read the new WAR article that was linked earlier in this forum. It looks to me that the developers will be among the first to venture into new territory. I truly hope it works for them and the player base.
__________________
Tom of WOLF
Reply With Quote
  #10  
Old 08-13-2007, 05:33 AM
Ravoss's Avatar
Ravoss Ravoss is offline
Member
 
Join Date: Jul 2007
Location: Destin, Florida
Posts: 17
Ravoss has much to be proud of
X- Fingers!!
Reply With Quote
Post Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off