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GENERAL INFORMATION
GENRE/STYLE
Simulation/Space Combat Simulation
ESRB RATING
EVERYONE, Animated Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Much as Wing Commander: Armada was designed to appeal to those who wanted to be able to create their own missions, the game ultimately became known for those who wanted a multiplayer game set in the Wing Commander universe. As in Wing Commander: Academy, there is no storyline to follow, but several new features not found in previous Wing Commander games are present. Not only can the player fly in "Gauntlet" mode, a straight shoot'em-up where wave after wave of increasingly powerful enemy ships challenge your dogfight skills, but a new "Armada" mode is present. This mode more represents a strategy game requiring the player to manage planetary resources and build up a fleet to hunt down and destroy his/her opponent.
Battle sequences in "Armada" mode place the player in the cockpit so they can directly affect the outcome of each battle, creating an interesting mix of strategy and action. Most players agree that Armada's strengths lie in it's multiplayer capabilities. Using a high speed modem, NetBIOS-compatible network, or a split-screen mode on a single computer, two pilot jockeys can both climb into their own fighter and play head-to-head or cooperatively. ~ Paul Biondich, All Game Guide
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