Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
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HOW IT'S PLAYED #USES
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There are seven Waku Waku balls scattered around the world. If one person manages to reunite all the balls then he or she is granted a wish. Thus the seven holders of the Waku Waku balls have each decided to gather the balls and claim their wish, but to do that they'll have to defeat each other in combat.
Waku Waku 7 is a 2D fighting game in which players can choose from seven characters, each possessing one of the Waku Waku balls. Each character has a super meter that can be increased rapidly by successfully attacking opponents, but will also steadily increase even if the character isn't doing anything. Once filled up to level one the meter can be used in one of several ways. The characters each have several unique special moves activated with a joystick motion and one punch or kick button.
By pressing both punch or kick buttons instead of just one, players can unleash an enhanced version of the special attack that does more damage, but also uses up one level of the super meter. Players can also use two different types of desperation moves, both of which drain one level of the meter. The first type does moderate damage, but is executed reasonably fast. The second type does enormous damage, but has a charge time of several seconds during which they can be hit out of the desperation.
Waku Waku 7's fighting system has several features not commonly found in 2D fighting games. Players can hit downed opponents, and if they're downed themselves can attack while standing up. Additionally when a character is hit hard enough to fly backwards, he or she can rebound off the screen edge in a counterattack. Finally, the maximum level of the super meter isn't set. Players begin the game being able to charge up one level, but as they defeat opponents and acquire Waku Waku balls, the super meter can be charged up additional levels. ~ Kyle Knight, All Game Guide