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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 3D Action RPG
RELEASE DATE
17/MAY/00
ESRB RATING
TEEN, Animated Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Once a bustling city housing over 5,000 people, a series of disastrous quakes separated the city of Leá Monde from the living world. Now accessible only though gnarled catacombs that run from the city to the shore, it's a foreboding place where it's rumored the dead don't quite die.
It's in this cheerful setting that we find ourselves accompanying Ashley Riot as he pursues the enigmatic but charismatic leader of the Müllenkamp cult into the doomed city. Vagrant Story takes the player though the catacombs and into the city of Leá Monde all to answer the question of what happened to everyone's favorite Risk Breaker during the week he vanished into the town.
Vagrant Story isn't like your typical Square offering however. While posing a complex storyline, they're adapted an almost action based format for the journey. You'll have to jump precise jumps, solve block puzzles and navigate mazes all by yourself in a fashion strongly reminiscent of Legacy of Kain: Soul Reaver. On the flip side, Square's fused a menu driven battle interface with a reflex driven combo and defense for a new approach to your basic role playing combat. The combo system employs a new wrinkle. The more successive strikes you manage to connect with, the more often you successfully defend, the higher your Risk points will go. The higher your risk, the more ragged your defense. You'll also miss more frequently although your chances of making a critical hit increase. Think of it as a fatigue and stress level all rolled into one. In all, it makes for a mix that incorporates multiple game styles while remaining aloof from them all at the same time.
Expect to spend a lot of time alone with Ashley's thoughts as you progress in the game. This is essentially a dungeon crawling game complete with statistically intensive weapon and armor management, You'll build up weapons, combine them with others to create new or stronger ones, and spend a lot of time juggling our equipment while you pursue the storyline further. You'll have to take the type of monster you're killing into consideration, their elemental affinities and plan for any of their attacks.
Vagrant Story breaks from Final Fantasy in another way aside from the game mechanics. There is almost no full motion video in the game. Instead, Square relies on real-time cut scenes to further the story in the game. There aren't any prerendered backdrops of sprites kicking about either. Everything's in rendered in real-time using the PlayStation's polygon pushing power to give the game its looks.
The character designs have a more realistically proportioned and serious mien about them as in Final Fantasy VIII. Square fans may notice some artistic similarities to Xenogears in the character designs and backgrounds.
Square fans will take note, others may as well once they see Vagrant Story on the shelves. Square's not giving this title the bum's rush after all. While the title may seem like an odd HBO special or hint at a story set in the late 1930's in the mean streets of Chicago, some roustabouts have all the luck. ~ Joe Ottoson, All Game Guide
Past 14 days
created 27/MAR/2010
“Here's how Battle Mode looks like”
created 27/MAR/2010
created 27/MAR/2010
“Played about an hour. Wasn't impressed much. Battle system is somewhat different from your typical jRPG, but other than that... nothing special. Room after room of few enemies, a couple of boxes...”
created 27/MAR/2010
“I detest the sort of micromanagement that's involved here. It's truly painful.”
“I detest the sort of micromanagement that's involved here. It's truly painful.”
created 23/DEC/2009
“Art style was fantastic, story was epic, the accents on their speech bubbles kind of annoyed me... but I suppose it brought back the olde timey very well. This game was the closest thing to Zelda you could pretty much get on PS, a little tough at...”
“Art style was fantastic, story was epic, the accents on their speech bubbles kind of annoyed me... but I suppose it brought back the olde timey very well. This game was the closest thing to Zelda you could pretty much get on PS, a little tough at times, but well worth it to get to the end.”
created 17/NOV/2009
“Started my first Vagrant Story game!”
created 25/OCT/2009
ioshua was the last to comment - over 3 years ago...
Keelyn was the last to comment - over 3 years ago... show previous hide previous
created 10/JUL/2009
“The first noticeably well-localized Squaresoft game, to my recollection. Surprisingly good use of the English language and some medieval parlance. Never quite understood the clothing designs though.”
“The first noticeably well-localized Squaresoft game, to my recollection. Surprisingly good use of the English language and some medieval parlance. Never quite understood the clothing designs though.”
created 15/JUN/2009
“Did you ever played this game? Its a nice one. I advise you to play... Long time playing till finish all tasks....”
created 17/NOV/2008
42.22%
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rawkr was the last to comment - over 3 years ago... show previous
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