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GENERAL INFORMATION
GENRE/STYLE
Strategy/3D Real-Time Strategy
RELEASE DATE
10/DEC/07
ESRB RATING
TEEN, Mild Language, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Developed by the team behind Star Wars: Empire at War, Universe at War: Earth Assault is a real-time strategy game featuring three alien factions. The Hierarchy uses brute force to crush its foes, literally, with massive walkers. The Novus weakens its enemies using hit-and-run tactics, while the Masari channels mystical powers to obliterate those in its path. Your goal as each faction is nothing short of world domination, which means battling Earth's pesky resistance movement as well as rival aliens.
Set in the year 2012, Earth Assault offers the opportunity to raze such real-world locations as Washington, DC, and Egypt. One of the game's other distinguishing features is its on-the-fly customization system, where players can switch weapons, adjust tech trees, and even replace unit types in the heat of battle. In-game achievements award medals for faction-specific boosts, while a persistent online profile tracks conquered territories, statistics, and milestones. Cross-platform support allows Xbox 360 and PC owners to compete against each other across multiple game modes. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“A good, but not outstanding, RTS title.”
“A good, but not outstanding, RTS title.”
created 19/FEB/2010
“I pre-ordered the new AvP yesterday... And received Universe at War free with my purchase. Tried it out for the first time tonight. Seems like a decent enough game... The graphics aren't that...”
created 03/FEB/2010
“This is the update screen for Universe at War Earth Assault for PC!”
created 13/OCT/2009
“This is the main menu of Universe at War Earth Assault for PC!”
created 13/OCT/2009
“found out the Campaign Fails, but, love the skirmishes.”
created 10/SEP/2009
“Not badly put together, just never received enough attention.”
“Not badly put together, just never received enough attention.”
created 02/AUG/2009
“Played through the Novus campaign, not sure If it's really my Fav, but, still, good.”
created 14/JUL/2009
“This game had SOOO much potential. I was so excited to try and play... but GFWL is like a big ugly police boot on the wheel of a nice looking Jaguar. Can't rate the game since the stupid windows live would never let me activate the game that I bought”
“This game had SOOO much potential. I was so excited to try and play... but GFWL is like a big ugly police boot on the wheel of a nice looking Jaguar. Can't rate the game since the stupid windows live would never let me activate the game that I bought”
created 27/MAY/2010
“Advanced more, i got to the hierarchy spaceship mission for novus. I found that the games goes bonkers if you use eax or da3d with my realtek...if i go with software if get thousands more fps”
created 15/JUN/2009
“Advanced with the campaign, its starting to get micro intensive but still fun”
created 13/JUN/2009
“Played some more, i am restarting the campaign to get the various campaign achievements that requires medium or hard difficulties. It seems that gamerdna doesn't make a distinction inbetween the...”
created 12/JUN/2009
“I found this game with a gaming magazine, the game is fun and you can see the westwood style mechanics(petroglyph is made from the people that went away after westwood got borged by ea). The live...”
created 11/JUN/2009
“Campaign is mediocre and multiplayer lacks a lot of options. Not everything runs as smooth. But at least it's still the great Petroglyph driving this game. I know I'm done with it however, although the short time I played it was fun. ”
“Campaign is mediocre and multiplayer lacks a lot of options. Not everything runs as smooth. But at least it's still the great Petroglyph driving this game. I know I'm done with it however, although the short time I played it was fun. ”
created 24/MAY/2009
“Stupid friendly unit AI, micromanagement-based controls, rapid pace, and no pause button? Fail.”
“Stupid friendly unit AI, micromanagement-based controls, rapid pace, and no pause button? Fail.”
created 21/MAY/2009
“finished the Novus storyline today, started on the Hierarchy campaign now. I kinda like them more than Novus. they're simple, build build big things and crush the map as you go. I think they suit my...”
created 07/MAY/2009
09-09-1995
The original Sony Playstation was released.
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