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The Pentagon has a crisis on its hands — not only has Major D.G. Anderson stolen highly confidential government files, he's on a mission to obtain the British Crown Jewels, the world's most valuable treasure. Before Anderson defected from the government, he was well respected as the chief coordinator of the European desk for ORPHIA.
Players assume the role of Raven, a special agent assigned to the Traitors Gate covert operation. Your objective is short and sweet: infiltrate the Tower of London and replace the British Crown Jewels with carefully crafted replicas. This must happen before Anderson's mission is completed; once the former chief turned thief removes the jewels, he will have unknowingly taken counterfeit items with tracking devices. If all goes according to plan, the CIA will be able to track and arrest him and his vile henchmen.
One last thing — you've got 12 hours to complete the mission.
Spanning four CD-ROMs and 100 hours of gameplay, Traitors Gate is a non-linear first-person adventure in the tradition of Riven. Instead of incorporating free-roaming gameplay, Daydream Software wraps a point-and-click interface around rendered 3D backgrounds and 360-degree movement for a cinematic feel.
Although the mission objective sounds simplistic, Raven uses precautionary measures throughout the duration of gameplay. For starters, no one has ever been successful in stealing the British Crown Jewels and, in fact, all have either died trying or fallen victim to heavy security forces. In order to reach your destination, you must travel through 26 complex buildings with more than 1,200 different path combinations. Needless to say, choosing which room to go in may be the last thread between life and an untimely death. Buildings are laced with defensive mechanisms including closed circuit cameras, motion detectors, alarm systems and elite British soldiers — all of which must be avoided.
Raven has access to a Personal Digital Assistant (PDA) featuring e-mail options, random notes, key-code decoder, satellite tracker and an inventory system. You have more than 100 objects to collect and use throughout the operation including cameras, a compass for navigational purposes, an audio-sensor, deadly crossbow, knockout gasses, grappling gun, key-code analyzer cards and tranquilizers. Additionally, you obtain various keys and cards to unlock specified doors.
The Pentagon has a lot riding on your success — will you be able to foil Anderson's plans by being the first man in 500 years to obtain the British Crown Jewels or will you die trying? Failure in Traitors Gate is the end of your virtual life; if caught, the government will wipe the records clean of your existence. ~ Matthew House, All Game Guide