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GENERAL INFORMATION
GENRE/STYLE
Action/Stealth
RELEASE DATE
25/MAY/04
ESRB RATING
MATURE, Blood, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Thief: Dark Shadows has players slipping into the leather boots of Garrett, a thief who earns his living by slinking into the homes of aristocrats and pilfering their valuables. Played primarily from a first-person perspective, players must navigate the City, a sprawling medieval landscape filled with castles, mansions, cathedrals, dungeons, museums, and more. The goal is to sneak into these buildings without being detected, which means hiding in the shadows, snuffing out candles with well-aimed arrows, picking locks, and blinding foes with flash bombs. Garrett can also scale walls using special climbing gloves, which can be viewed onscreen at all times. The development team at Ion Storm (Deus Ex, Anachronox) refers to this inclusion as "body awareness," allowing players to see hands and feet while climbing, peeking around corners, and picking locks to suggest a sense of placement within the 3D world. It is also possible to switch to a third-person perspective at nearly any time, for an immediate sense of the character's place in his surroundings. Awareness within the gothic environments is important if not essential, since Garrett will have to deal with guards, thugs, monsters, and more during his pursuits. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Infiltrate and eliminate ! *Warhammer 40K quote* :3 I didn't take screenshots from this one. Lemme tell you what i had to do : Blackjack the tavern keeper. Throw his body somewhere in the...”
created 27/SEP/2009
“Noo !!! why me ?! I dun liek lockpickeafjkeakfning 8D Just randomly hit the WASD and i get the door open.”
created 27/SEP/2009
created 27/SEP/2009
“I'm trying to sneak here,so shut up.”
created 27/SEP/2009
“:V Higher brightness because i couldn't see ****. Also sneakin' ”
created 27/SEP/2009
“:Y Lies,i crouched in somebody's face *a guard* and he didn't see me till i stabed him in the neck.”
created 27/SEP/2009
“Sh...how do i open that damn pordiculus ? =_O I'm blocked at that part and i can't find a solution.”
created 26/SEP/2009
“Excellent continuation/expansion of series, but starting to feel a bit samey maybe?”
“Excellent continuation/expansion of series, but starting to feel a bit samey maybe?”
created 23/JUL/2009
“Now I remember why I never finished this game... it's a piece of shit! It's like Garrett gets stuck in one position and I am just floating around the map, unable to climb, jump, crouch or generally...”
created 17/JUN/2009
“Thought about playing this again. It is seriously one the scariest games I've ever played, but Shaylebridge Cradle is sheer brilliance of a level.”
“Thought about playing this again. It is seriously one the scariest games I've ever played, but Shaylebridge Cradle is sheer brilliance of a level.”
created 01/MAY/2009
“great game love the stealth in the game”
“great game love the stealth in the game”
created 19/APR/2009
“Not as good as the second Thief, no doubt due to the fairly bad case of consolitis which makes the interface clunky and seems to oversize everything, but it has the INCREDIBLE and terrifying Cradle level within it which moves it into the "must...”
“Not as good as the second Thief, no doubt due to the fairly bad case of consolitis which makes the interface clunky and seems to oversize everything, but it has the INCREDIBLE and terrifying Cradle level within it which moves it into the "must play" ”
created 08/MAR/2009
64%
of Fable 2 players also played Oblivion
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