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GENERAL INFORMATION
GENRE/STYLE
Simulation/Life Development Sim
RELEASE DATE
04/FEB/00
ESRB RATING
TEEN, Comic Mischief, Mature Sexual Themes, Mild Animated Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Sims is a life-building simulation with emphasis on intimate details of individual characters rather than expansion of an entire society or civilization. You are in control of nearly every aspect of the lives of the individuals who make up your chosen population in the neighborhood. Characters are developed from the ground up and you infuse and mold them with personalities, looks, desires, moods, urges, living arrangements, career and personal choices, life styles, and reactions. Five personality traits are rated from zero to ten and include basic areas of sloppy to neat, shy to outgoing, lazy to active, serious to playful, and grouchy to nice.
Management in The Sims revolves around decision-making. From physical environmental layouts (homes, rooms, paint, tiles, floors, walls, window placement), to mental outlook (personalities, motives, needs), emotional makeup (jealousy, marriage, having kids) and skills (cooking and mechanical abilities, charisma, mental and physical levels of development) of your Sims, you'll be immersed in their daily lives. Activities include buying and placing up to 150 unique items for households and offices, selling and replacing worn out furnishings, and otherwise building and maintaining the world in which your Sims live.
The interface is mouse-driven, with points-and-clicks that works in conjunction with a myriad of development tools offered for use in establishing your Sims' environments. Placement of walls, windows and doors, floor layouts in homes, terrain adjustments, water and pool tools, fencing options, balustrades, columns, wallpaper, stairs, fireplaces, plants, roofing, furnishings, and second-story dwellings are just some of the hands-on development options that will need your attention.
You'll guide your Sims in life-development phases such as having children, feeding hungers, basic survival needs, hygiene, comfort, energy levels, fun, social interaction (e.g., dancing, affairs, marriage), body-building, cooking, skill development, and even bladder control. Chemistry between your Sims is a product of your manipulations as well — slippery, smooth, introverted, extroverted, positive, and negative thinkers — all form the level and style of interaction through conversations with other Sims.
The Sims has a range of ten career tracks for your breadwinners to follow and each career advancement requires specific skills for success. For example, a minimum-wage mailroom clerk must have Body, Charisma, and Repair Skills while a person in the medical field must have Logic to go along with Repair skills. There are ten levels of positions within each of the ten career tracks — your Sims can work their way up in career fields such as entertainment, law enforcement, crime, medical, military, politics, athletics, science, or extreme (daredevil).
As in many Maxis simulations, the natural disaster has not been overlooked — your Sims can experience floods, fires, and robberies. Neglect, starvation, loss of energy, failure to perform basic bathroom visits (they'll have to clean up the mess) — all can affect your Sims and even stop them in their tracks. Death is an option and entire families could be wiped out by complete neglect and starvation.
Ever wanted to play a "god game" with complete control over individual characters? Now you can, with designer Will Wright's The Sims. Although not multiplayer per se, you can share your Sims and their houses with other fans, get skin design tools, tutorials, new wall colorings and textures, and more at www.thesims.com. You can also automatically save JPEG snapshots of your Sims and their statistics in the Web Pages folder of The Sims directory by using the "Export HTML" option in the game.
Time to get busy — the Sims in your head are waiting to get out and now's your chance to put some faces behind those little voices! ~ Michael L. House, All Game Guide
Past 14 days
“I owned almost every single expansion pack for this first gen of the game, but the very first will always be the best one. Some of my little Sims lived a life with almost all of their needs fulfilled, thanks to their old friend rosebud. Others had...”
“I owned almost every single expansion pack for this first gen of the game, but the very first will always be the best one. Some of my little Sims lived a life with almost all of their needs fulfilled, thanks to their old friend rosebud. Others had to work, sleep, socialize and try to not burn their house down due to their poor cooking skills. I rather enjoyed the game. My Sims were all raw people, struggling against their basic needs. It did not help anyone when the fireplace burned all the rugs that someone thought would add atmosphere...”
created 23/OCT/2009
“SO/SO the game is pretty nice.”
“SO/SO the game is pretty nice.”
created 01/SEP/2009
“It's a fun game but not realy as good as Sims 2. I so wanna get Sims 3”
“It's a fun game but not realy as good as Sims 2. I so wanna get Sims 3”
created 31/JUL/2009
“Dated graphics, but great if you never want to deal with your life again. ”
“Dated graphics, but great if you never want to deal with your life again. ”
created 01/JUL/2009
“It's The Sims. The game is fun just as sandbox for experimenting with people and making cool houses. The constant micromanagement people need to function gets in the way of what's an otherwise unreasonably fun game.”
“It's The Sims. The game is fun just as sandbox for experimenting with people and making cool houses. The constant micromanagement people need to function gets in the way of what's an otherwise unreasonably fun game.”
created 11/JUN/2009
“This got me addicted, the day I saw this amillion years ago when my Daddy was playing it, was the day I collected everything and realized how good it must be to be God. What I hated was how the children never got older though...unrealistic.”
“This got me addicted, the day I saw this amillion years ago when my Daddy was playing it, was the day I collected everything and realized how good it must be to be God. What I hated was how the children never got older though...unrealistic.”
created 08/JUN/2009
“Still can't find my Sims 2 disc, so I have to settle for #1 atm.”
created 17/MAY/2009
“This is just a game were u play as people who own houses or build houses for them.”
“This is just a game were u play as people who own houses or build houses for them.”
created 14/MAR/2009
“Fun life simulation, with house building and design.”
“Fun life simulation, with house building and design.”
created 05/MAR/2009
“I really enjoyed this truly unique game. It proved to me that Will Wright and his team truly understood the compulsion cycle that is fundamental to so much great game design.”
“I really enjoyed this truly unique game. It proved to me that Will Wright and his team truly understood the compulsion cycle that is fundamental to so much great game design.”
created 19/JAN/2009
“the original =)”
“the original
=)”
created 19/JAN/2009
“All the old and the newest ones, to many to mention, to many expansions as well... so just 'The Sims' will do... this is a great game it is fun and you can do so much to them & they HAVe to do it! HA!”
“All the old and the newest ones, to many to mention, to many expansions as well... so just 'The Sims' will do... this is a great game it is fun and you can do so much to them & they HAVe to do it! HA!”
created 10/NOV/2009
“I loved starting a fire in a house full of people and no way out. ”
“I loved starting a fire in a house full of people and no way out. ”
created 19/JAN/2009
“This game absorbed a lot of time from me in High School. Still like to play it every now and again.”
“This game absorbed a lot of time from me in High School. Still like to play it every now and again.”
created 19/JAN/2009
1 out of 5
MMO Players subscribe to more then one MMO at a time.
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crissttinaa was the last to comment - about 1 month ago...
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