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GENERAL INFORMATION
GENRE/STYLE
Simulation/Business Sim
RELEASE DATE
08/NOV/05
ESRB RATING
TEEN, Blood and Gore, Crude Humor, Mild Language, Sexual Themes, Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
PlayStation 2, Xbox, Macintosh, Nintendo GameCube, http://www.gamerdna.com/game/the-movies-ibm-pc-compatible-1, http://www.gamerdna.com/game/the-movies--premiere-edition-ibm-pc-compatible
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Movies is an original strategy-simulation game that calls on players to use both their creativity and their management skills. Developed by Lionhead Studios (led by visionary designer Peter Molyneux), the game puts players in charge of their own Hollywood movie studio, with authority over everything from project approval and budgeting decisions to conception, scripting, directing, and editing of the movies the studio produces.
The business sim aspects of The Movies put players in charge of developing the studio and keeping it running smoothly. Beginning with an empty lot, players build their business by purchasing the facilities and equipment they'll need to produce a feature film, from actors' trailers and wardrobes to stages, lighting, and cameras. They'll have to decide which movies are made, how much is spent on the productions, and even how they'll treat their star actors. Will they abide distracting on-set romances and childish tantrums for the sake of the art, or send actors packing when they don't recognize the producer's ultimate authority?
The movie-making aspects of the game are designed to give players realistic cinematic tools and near-complete creative freedom. Inspired players can take charge of every step in the process: hiring the talent, approving the script, shooting the scenes, and editing the final product in post-production. The game's 3D actors, props, sets, and editing tools are designed to allow creative players to take extensive control over every shot and put professional polish on their final film.
Whether players prefer to spend their time schmoozing the front office or shooting on the soundstage, in the end, the studio will live or die by the financial success of its movies. There is lots of money to by made by following trends, sticking to popular genres and actors, and staying on schedule, but a well-run studio can stay afloat with independent films and pet projects as well. Even if the player takes no direct role in the creation of the films themselves, responsible budgeting and proper marketing can make nearly any movie profitable.
For those players who would rather pour themselves into the movie-making gameplay without worrying about all the paperwork, the game also features a sandbox mode, which gives them freedom to use any of the studio tools without worrying about balancing the budgets or winning the box office. Films created by players in the game can be uploaded and shared on the Internet, so virtual producers and directors can share their favorite creations with a real live audience. ~ T.J. Deci, All Game Guide
Past 14 days
“Tried this demo again, not sure if I would get it, seems cool, but might get bored easily of it..”
created 11/APR/2012
“One of my better productions, at least takings wise. I'd forgot how much i actually enjoy this game, ignoring the custom film making and just playing as a pure management sim.”
created 03/DEC/2009
SeijinAxeman was the last to comment - over 3 years ago...
kettle11 was the last to comment - over 3 years ago...
countstex was the last to comment - over 3 years ago... show previous hide previous
“Started Over, never actually played a game right through..”
created 07/SEP/2009
“Didn't grab my attention like I thought it would. Nothing was very intuitive.”
created 30/JUL/2009
“Didn't do much. Was on for a bit before I had to leave.”
created 01/JUL/2009
“The limited amount of video editing and the (now defunct) online movie website made for some good creative works. But it never kept me interested that long.”
“The limited amount of video editing and the (now defunct) online movie website made for some good creative works. But it never kept me interested that long.”
created 30/JUN/2009
“I'm in the 80's now! I have all new actors since the previous ones retired, and I'm trying to get my studio back on track. I need better stars though to bring in the crowds and makes me some moneys.”
created 30/JUN/2009
“Did the regular thing.”
created 29/JUN/2009
“Normal stuff. Had some trouble with the director, he kept getting to stressed out. My original actors have only about 15 years left before they retire. I need some new blood.”
created 28/JUN/2009
“Just toyed around in Sandbox and worked on my new studio, Mysterious Comrade.”
created 27/JUN/2009
“I accidentaly overwrited my real studio with my sandbox one. I had to start all over.”
created 26/JUN/2009
“Advanced to 1970 in my real studio. Had my first actor retire. My director, and an actress are scheduled to retire next year. Then another actor retires in four years from now. In the sandbox I made...”
created 25/JUN/2009
“Bought it and made my own studio. Got to about 1945 then tinkered with the movie maker and sandbox mode.”
created 24/JUN/2009
“Movie industry. Hire actors, make your own, make your movies, make money, start from 1920's and work your way up, boi.”
“Movie industry. Hire actors, make your own, make your movies, make money, start from 1920's and work your way up, boi.”
created 20/JUN/2009
“Friend showed me the game. Really cool. Just started a new game and made some horrible movies. I was struggling with less than $10,000 at one point but I got my director rolling and we be working...”
created 20/JUN/2009
87.71%
The percent of Black Ops that also played Modern Warfare 2.
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