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Strategy/3D Real-Time Strategy
TEEN, Fantasy Violence
EA Los Angeles
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In a time before Frodo, Bilbo, and Gandalf, The Rise of the Witch-King turned the lands of Middle Earth into a bloody battlefield. Years after the defeat of Sauron by the hand of Isildur, the Dark Lord called the Witch-King forth to begin building a kingdom worthy of his presence by conquering occupied territories. This expansion for Lord of the Rings: The Battle for Middle-Earth II leads single players in a campaign for evil against the Nation of Men. Instead of navigating Aragorn, Gimli, and Legolas to victory, gamers will lead an additional race of trolls called the Angmar through a variety of missions and objectives to ultimately conquer and control all of Middle Earth.
The Angmar come with two types of trolls — hill and snow trolls — and a variety of units including dire wolves, Black Numenoreans, and the Dark Dunedain. To keep each army equal, several additional units are added to the existing races, and to encourage the use of artillery units, buildings are much harder to destroy with infantry alone.
"War of the Ring" mode puts players against an opponent in a quest to conquer the enemy and their domain. By altering the gameplay from real-time to turn-based, players can create large armies in a shorter amount of time. Heroes can now be cornered and killed instead of captured and warped safely to their stronghold. Gamers begin with designated territories and must defend those areas while attempting to overtake more turf. ~ Gracie Leach, All Game Guide