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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 3D Action RPG
RELEASE DATE
25/MAR/03
ESRB RATING
EVERYONE, Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Nintendo's acclaimed action role-playing series receives a face-lift with the release of The Legend of Zelda: Wind Waker for GameCube. Moving away from the traditional 3D polygon models found in the two previous Nintendo 64 titles, creator Shigeru Miyamoto and the design team decided on using a cel-shaded look for a more whimsical effect. Enemies and principal characters emote, stomp, and attack with more fluid animation than in previous efforts, although the basic control and interface remain the same.
Taking place long after the events in Ocarina of Time, the game finds a young Link with expressive, almond-shaped eyes who is suddenly pressed into action when a giant bird swoops down and abducts his sister. Thus begins a epic quest taking place on a series of different islands, each of which can be reached by a sailboat players guide amidst swirling winds. Once on land, Link must fight his way past new and familiar monsters across a variety of outdoor vistas and underground dungeons to find his sister.
To fight his enemies, Link can swing a sword in multiple directions, block with a shield, and perform a variety of acrobatic maneuvers to close in for the attack or to escape harm's way. Link can also acquire and use bombs to open up new areas, as well as acquire fallen items from defeated enemies. New items include a telescope, which can be used to spot important items from afar, and a baton that helps redirect the wind to propel the sailboat to its intended destination (similar to how Link's ocarina manipulated time in his first N64 adventure).
The lock-on targeting system implemented in the N64 games is featured in the GameCube version as well. When players are confronted with multiple targets, they can isolate their attacks on a specific creature or divvy up damage by quickly switching between enemies while swinging the sword or firing the hookshot. New forms of attacks tie-in to the comic theme associated with the graphic engine, such as targeting an exposed foot or somersaulting between a creature's legs before swiping it from behind. Wind Waker also supports connectivity with the Game Boy Advance for two-player cooperative adventuring as well as a number of additional features. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Very open, very vast. The style made me feel like a child again, you could angle the camera directly on top of you and it looked like super nintendo's a link to the past. This game was nostalgic and original... However, the sailing did get very...”
“Very open, very vast. The style made me feel like a child again, you could angle the camera directly on top of you and it looked like super nintendo's a link to the past. This game was nostalgic and original... However, the sailing did get very tedious.”
created 14/NOV/2009
“In my top 4.”
“In my top 4.”
created 02/NOV/2009
“So, out of curiosity, what is everyone favorite Zelda games in the series? I ask because I find it interesting how depending on age, people have certain ones they like the most. It seems like the...”
created 20/SEP/2009
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“C'è solo che da innamorarsi dello stile di Wind Waker! Le ore iniziali sono fantastiche, purtroppo poi il gioco perde MOLTO quando ti sbatte senza senso in mare a navigare...”
“C'è solo che da innamorarsi dello stile di Wind Waker! Le ore iniziali sono fantastiche, purtroppo poi il gioco perde MOLTO quando ti sbatte senza senso in mare a navigare...”
created 16/SEP/2009
“I was thinking earlier today how a lot of older games have been redone and given a new spin by game developers today, where technology is far more abundant than when the original was created. While...”
created 08/SEP/2009
“The best Zelda game of them all. The world is massive and varied, the puzzles are clever, the combat is refined, and the story is excellent. The sailing aspect may be tedious at times, but to give this game anything less than 5/5 is criminal.”
“The best Zelda game of them all. The world is massive and varied, the puzzles are clever, the combat is refined, and the story is excellent. The sailing aspect may be tedious at times, but to give this game anything less than 5/5 is criminal.”
created 22/AUG/2009
“Acceptable. Fairly entertaining if not for the endless sailing and the bobbleheaded people. Also pigs instead of cuccos? No, want to stab chickens! Lovely plot; I relish the Ocarina of Time references.”
“Acceptable. Fairly entertaining if not for the endless sailing and the bobbleheaded people. Also pigs instead of cuccos? No, want to stab chickens! Lovely plot; I relish the Ocarina of Time references.”
created 06/AUG/2009
“It's Zelda why else should I play it? :P”
“It's Zelda why else should I play it? :P”
created 24/JUL/2009
“The Wind Waker takes Link to the open seas in an excellent 3D adventure featuring seamless integration of side-quests and exploration with the main storyline. Beautiful visuals and great music. It's only offset only by a truncated main quest.”
“The Wind Waker takes Link to the open seas in an excellent 3D adventure featuring seamless integration of side-quests and exploration with the main storyline. Beautiful visuals and great music. It's only offset only by a truncated main quest.”
created 17/JUL/2009
“I admit I complained when Shigeru showed WW for the first time. I wanted TP like a lot of people. WW surprised me though. It caught that imagination that I had playing the old games. The boat dynamic wasn't so great, but it renewed the series. ”
“I admit I complained when Shigeru showed WW for the first time. I wanted TP like a lot of people. WW surprised me though. It caught that imagination that I had playing the old games. The boat dynamic wasn't so great, but it renewed the series. ”
created 02/JUL/2009
“Liked the way this one was made, but the traveling over the water was a little bothersome.”
“Liked the way this one was made, but the traveling over the water was a little bothersome.”
created 29/JUN/2009
“Best gameplay mechanics of Zelda: WW Epic feel of adventure exploration Finding treasure”
“Best gameplay mechanics of Zelda: WW
Epic feel of adventure
exploration
Finding treasure”
created 26/JUN/2009
“EVERYONE TAKE NOTES, THIS IS HOW AN ADVENTURE GAME SHOULD LOOK LIKE. ARE YOU LISTENING RARE? BECAUSE WHAT YOU'RE DOING RIGHT NOW ISN'T SO ADVENTUROUS ANYMORE”
“EVERYONE TAKE NOTES, THIS IS HOW AN ADVENTURE GAME SHOULD LOOK LIKE. ARE YOU LISTENING RARE? BECAUSE WHAT YOU'RE DOING RIGHT NOW ISN'T SO ADVENTUROUS ANYMORE”
created 08/JUN/2009
“Got two pieces of the Triforce, 5 left.”
created 07/JUN/2009
“Really love the cell shaded Zelda, so cute and "nintendoish"! Once again another action-packed immersive story; sailing between locations really started to get on my nerves, though - so time consuming.”
“Really love the cell shaded Zelda, so cute and "nintendoish"! Once again another action-packed immersive story; sailing between locations really started to get on my nerves, though - so time consuming.”
created 31/MAY/2009
64%
of Fable 2 players also played Oblivion
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