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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Third-Person 2D Action RPG
RELEASE DATE
11/JAN/05
ESRB RATING
EVERYONE, Fantasy Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/the-legend-of-zelda--the-minish-cap-game-boy-advance
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Nintendo's famous swords-and-sorcery champion Link faces some enormous challenges, as he journeys through the Lilliputian lands of the Minish folk in this Game Boy Advance adventure. Though it may be too small for a normal-sized person to ever notice, the realm of the Minish hosts a bustling community of good-hearted people. Unfortunately, it is also a community of people in trouble, and it will take a hero like Link to help save them all. So it's lucky that at the beginning of this adventure, Link rescues a creature that allows him to shrink in size. This wise-cracking creature — which is actually a talking hat — offers a few other surprises as well, and the powers it bestows on its wearer become instrumental in solving many of the game's puzzles.
Some of the environments in Legend of Zelda: The Minish Cap are best suited to a person of normal size, while others can only be accessed by someone of Minish proportion; Link must learn when to switch back and forth in order to accomplish different tasks. Real-time battles and NPC interaction also play their part in this adventure. Many characters carry "kinstones," which are half-pieces of special pendants. Often, when Link can recover the missing half of a kinstone, new characters, areas, or abilities become available. The Minish Cap was developed by the same Capcom studio that created the well-received Oracle of Seasons and Oracle of Ages Legend of Zelda titles for Game Boy Color. ~ T.J. Deci, All Game Guide
Past 14 days
“Earth Element \o/”
created 20/JUL/2011
“Just Started to play!!!”
created 19/JUL/2011
“The basic gameplay is fundamentally identical to that of past games in the series, but the Zelda model is so entertaining, you can hardly call that a negative. The game is a little on the short side if you just plow through the main dungeon...”
“The basic gameplay is fundamentally identical to that of past games in the series, but the Zelda model is so entertaining, you can hardly call that a negative. The game is a little on the short side if you just plow through the main dungeon progression, but there's a vast array of optional side quests to undertake, and Nintendo and Capcom have also done a great job of coming up with new items and abilities for Link that fit right in with the standard Zelda structure.
In The Minish Cap, Link is once again appointed the savior of Hyrule when a wicked sorcerer named Vaati turns Princess Zelda to stone and sets off looking for the legendary light power that will give him dominion over all the peoples of the land. Early on, Link will come into possession of the eponymous cap, a sentient piece of headgear that bossily instructs him on how to complete his quest.
Link's quest to restore Zelda and stop Vaati will be aided by the minish, a race of tiny, powerful (and cute) beings whom only children can see. You'll find portals hidden throughout the game that will shrink Link down to minish size, which will help you solve puzzles, find secret items, and generally see the world from a new perspective.”
created 03/AUG/2010
“Wow, am I the only person who found this game hard to find in the GamerDNA search? "Zelda" pulls up every other entry in the series but this one. Talk about under-appreciated. Well, I...”
created 21/JAN/2010
“Siii lo termine bueno casi jajaja”
created 29/DEC/2009
“Neat game, and a neat mechanic. Played more true to the SNES version than any other version I've played. Although it still lacks difficulty like the rest of the new installments of this series, it offered a new story and a new villain... Which...”
“Neat game, and a neat mechanic. Played more true to the SNES version than any other version I've played. Although it still lacks difficulty like the rest of the new installments of this series, it offered a new story and a new villain... Which almost felt like a first for this series at the time.”
created 05/DEC/2009
“Beat the game! It doesn't really have an ending, but it's a great Zelda game.”
created 20/NOV/2009
Fallout2Forever was the last to comment - over 3 years ago...
EarthboundX was the last to comment - over 3 years ago...
Fallout2Forever was the last to comment - over 3 years ago...
EarthboundX was the last to comment - over 3 years ago...
Fallout2Forever was the last to comment - over 3 years ago... show previous hide previous
“Only played for about 5 mins, I was pretty tired.”
created 19/NOV/2009
“Infused the sword with the last element, turning it into the Four Sword. Just got to the last dungeon, Dark Hyrule Castle. I have 18 hearts. ”
created 19/NOV/2009
“Completed the fifth dungeon, and got the last element, the Wind Element. On my way to infuse the sword. I have 17 hearts. ”
created 17/NOV/2009
“Made it right before the boss of the 5th dungeon, and got the Roc Cape. Getting pretty close to the end of the game. I have 15 hearts. ”
created 17/NOV/2009
“Infused my sword with the third element, got the gold Kinstone from the Royal Graveyard, and made it to the Cloud Tops. I have 15 hearts.”
created 16/NOV/2009
“Beat the forth dungeon, and got the Flame Lantern, Water Element and two more Bottles. Got a lot more Kinstone treasures. I have 14 hearts.”
created 15/NOV/2009
“Beat the first half of the fourth dungeon. I have 11 hearts.”
created 14/NOV/2009
“Got the Power Bracelets and the Flippers. Gonna go search for more items, and then head to the fourth dungeon. I have 11 hearts.”
created 13/NOV/2009
Fallout2Forever was the last to comment - over 3 years ago...
96
The number of games covering all platforms for the "Call of Duty" franchise.
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