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GENERAL INFORMATION
GENRE/STYLE
Action/Overhead View Action
RELEASE DATE
07/JUN/04
ESRB RATING
EVERYONE, Mild Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/the-legend-of-zelda--four-swords-adventures-nintendo-gamecube
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Legend of Zelda: Four Swords for GameCube is part of Nintendo's renewed emphasis on connectivity between console and handheld for its first-party lineup. The game initially began as a bonus mode in The Legend of Zelda: A Link to the Past for Game Boy Advance. On GameCube, the goal is the same: collect more rupees than the competition. Up to three other players can join the quest, each taking a different colored Link while working together to solve puzzles and to defeat bosses. Yet players can also do things on their own, including picking up opponents, stealing rupees using the boomerang, and more.
As in the handheld game, the view is presented from an overhead perspective with a graphic style mimicking the look of The Legend of Zelda: A Link to the Past on Super NES. The game's connectivity aspect has players controlling the action using their Game Boy Advance rather than the standard controller. The expanded world actually spans both systems, with players sometimes viewing the action on the handheld when venturing into houses or caves. Despite its use of Game Boy Advance, Four Swords is a standalone game that does not require a separate Game Pak for the handheld in order to play. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“I only played this game on single player all the way through, but I had to say that this game was enjoyable. The puzzle designs puzzled me like they should and controlling four units at once wasn't too bad. It plays like a link to the past, almost...”
“I only played this game on single player all the way through, but I had to say that this game was enjoyable. The puzzle designs puzzled me like they should and controlling four units at once wasn't too bad. It plays like a link to the past, almost exactly. You could miss out on this game and not worry, but it was a decent title. Not shocking, new, or incredible, but playable.”
created 17/DEC/2009
“As a zelda game I couldn't resist playing it but I finished it in under an hour :(”
“As a zelda game I couldn't resist playing it but I finished it in under an hour :(”
created 24/JUL/2009
“If it weren't so hard to simply get all the tools together to play this game with 4 persons, I think more people would have had the fun that we did stealing, terrorizing, and killing each other (oh, and beating it, of course).”
“If it weren't so hard to simply get all the tools together to play this game with 4 persons, I think more people would have had the fun that we did stealing, terrorizing, and killing each other (oh, and beating it, of course).”
created 01/JUL/2009
X-Play Presents: The Top 6 Most Annoying Sidekicks in Gaming
Some talk too much, some get in the way and others are just darn right irritating. Adam Sessler names the Top 6 Most Annoying Sidekicks in Gaming including Slippy, Navi, The Sidekick, Hewpoe, Shiva and Tails.
published 18/MAY/2009
X-Play Comedy: Link and Tingle in Space
The third installment of our series which tries to answer the question, "Why is the next 'Legend of Zelda' game taking so long?" Maybe Link and Tingle are trapped in 'Superman 2'?
published 30/JAN/2009
In this X-Play Comedy piece, Link and Tingle get caught in a dangrous game of Russian Roulette, which might explain why the next 'Zelda' game is taking so long.
published 28/JAN/2009
X-Play Comedy: Breaking Link News
Link, of 'Zelda' fame, gives X-Play News an exclusive interview and reveals why the next 'Legend of Zelda' game is taking so darn long to come out.
published 26/JAN/2009
96
The number of games covering all platforms for the "Call of Duty" franchise.
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