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T-Tris for the Lynx is notable for being an independently programmed and produced portable game. Bastian Schick, a German programmer, developed and sold T-Tris to the Lynx community without any corporate sponsorship whatsoever.
As the name suggests, the game is essentially a clone of the original Tetris. Players must manipulate falling blocks so that they land at the bottom of the game screen to form solid horizontal lines. There are seven different block types in total, composed of the seven unique permutations of four square arrangements.
These blocks range from basic lines to S-shaped blocks. Players must arrange the pieces at the bottom of the screen in order to make lines. When such a line is created, it disappears from the screen, and all blocks positioned above drop one level. Points are awarded for single lines, but players can earn more points for making several lines disappear together. The Tetris, an arrangement by which four lines disappear at the same time, is worth the most points.
Players can select from nine starting levels in T-Tris, with each level having blocks that drop progressively faster. When players complete ten lines, the game automatically advances to the next level. The game ends when the player's blocks reach the top of the screen. ~ Kyle Knight, All Game Guide