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Seven years after its arcade release, Super Street Fighter II Turbo makes its way to the Game Boy Advance, complete with new features and an updated interface. All 16 characters from the original are playable, from old favorites like Ryu and Chun-Li to newcomers like Dee Jay and Fei Long.
When the game begins, players can select between Arcade, Training, and Vs. modes, but additional options can be unlocked through the "VS points" system. Winning battles earns points based on the speed and method of your victory, and these points can be used to reveal extra modes, including Time Attack, Mission, Bonus, Character Edit, and Team Battle. VS points and unlocked modes are retained between play sessions via SRAM.
In order to accommodate the GBA's four action buttons (as compared to the arcade game's six), Super Street Fighter II Turbo Revival uses a modified control system in which light attacks are accomplished by pressing a button quickly, and pressing it longer for medium attacks. There is also an option for a simplified control scheme in which special moves can be performed with basic button presses instead of complicated controller combinations. ~ Skyler Miller, All Game Guide