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GENERAL INFORMATION
GENRE/STYLE
Fighting/3D Fighting
RELEASE DATE
04/DEC/01
ESRB RATING
TEEN, Comic Mischief, Mild Violence
DEVELOPER
HAL Laboratory Inc.
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/super-smash-bros--melee-nintendo-gamecube
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The sequel to the surprise hit Super Smash Bros. on the N64, Super Smash Bros. Melee introduces more characters, stages, and moves to the mix. Returning to the fold is the entire cast of the original, along with a host of new combatants, including such popular Nintendo icons as Bowser, Zelda, Ice Climber, and Peach. In addition to the initially selectable cast, 11 other characters can be unlocked. These characters will challenge the player to a duel, and if defeated become unlocked for future play. Eighteen stages are primarily selectable, with a number of hidden ones becoming available throughout the course of the game.
Classic and Adventure modes make up the bulk of the single player experience. The former is set up in essentially the same format as the original N64 version, while the latter is more like a platform title and includes famous locales, such as the Mushroom Kingdom (replete with Goombas) and Brinstar. Interspersed between stages, and sometimes during the stages, are matches against various enemies, ranging from giant characters to team battles to one-on-one match-ups. Event matches provide the player with various situations that need to be completed within a predetermined set of parameters, such as rescuing Peach from Bowser, without either Mario or Peach getting knocked out of the stage. The Stadium mode includes Target Test, Home Run Derby, and Multi-Man Melee events, each of which provides rudimentary tests for the player.
Multiplayer matches can be made up of any combination of four human or CPU opponents, and feature a variety of gameplay modifiers ranging from invisible characters to instant kills. Newly added Coin Battle and Point modes complement the original's Time and Stock modes. Players can enter their names in order to keep track of such statistics as games won and lost, number of kills and deaths, time played, and characters used, among others.
Coins earned in any of the game's modes can be used to gamble for trophies of game characters, items, and power-ups from Nintendo's vast library of titles. The trophies include obscure mascots and long-forgotten characters; each of which can be inspected in real-time by the player using such functions as rotate and zoom to get a better view. ~ Gavin Frankle, All Game Guide
Past 14 days
created 25/SEP/2012
“the best game...”
“the best game...”
created 18/DEC/2011
“More characters, better graphics, more stages, new items... There's only 1 thing I missed: The Bumpers of the N64 game were way more fun than those red spinning wheels in here. Again a phantastic Multiplayer, but even single players got quite the...”
“More characters, better graphics, more stages, new items... There's only 1 thing I missed: The Bumpers of the N64 game were way more fun than those red spinning wheels in here. Again a phantastic Multiplayer, but even single players got quite the fun here. And there were so much trophies to achieve... Love this game.”
created 20/MAY/2011
“I was anxious to try out my capture card in a no more organized atmosphere, so I played three videos' worth of VS Match gameplay with my brother in my room.”
created 18/MAY/2011
“Unlocked "Poké Floats" stage.”
created 19/JAN/2011
“This is by far one of the best games i've ever played and clearly the best game for GameCube! It can only be beaten by it's own sequel. With this game you just have fun playing!”
“This is by far one of the best games i've ever played and clearly the best game for GameCube! It can only be beaten by it's own sequel. With this game you just have fun playing!”
created 02/SEP/2010
“Played Pikmin, Gex, Animal Crossing (yuck hate that game), Super Smash Brothers and a few other games. I love Game Cube games! ”
created 28/JUN/2010
“This game is awesome! If there is a single best GC game this is it. This game is a classic you can't beat it. The setting is awesome. The characters are hilarious and the graphic are actualy good, for a GC game.”
“This game is awesome! If there is a single best GC game this is it. This game is a classic you can't beat it. The setting is awesome. The characters are hilarious and the graphic are actualy good, for a GC game.”
created 13/JUN/2010
“Purchased a new used copy of this, after I donated my last one to a local community centre. Ah--who the hell am I hiding this from. I donated my last copy of Melee to the Edmonton Pride Centre. Anyways... onto the review. Now, we are into...”
“Purchased a new used copy of this, after I donated my last one to a local community centre.
Ah--who the hell am I hiding this from. I donated my last copy of Melee to the Edmonton Pride Centre.
Anyways... onto the review.
Now, we are into a world, where a Nintendo console is pretty much pushed by a SSB title. This was the game that started it.
The game on the N64 showed the typical promise of a nice new fighting franchise. Even though, this game really works as a sampling of other gamers on various Nintendo systems. That is, it gives a slight look into the world and characters from various games. Typically working to garner more interest in the series. Though, in some cases, it is too little, too late (such as with Ness and Lucas' roles in this series). Others, this can restart their carriers... such as Captain Falcon and Kid Icarus. I mean--how many of you really cared about the characters in F-Zero before the whole FAAAAAAAAAAAALLLLCCCCCCCON... PAWNCH! thing got spread around? Raise of hands please? Now, how many of you still do not care about the characters of F-Zero, but look into various F-Zero games specifically because of the whole FAAAAAAAAAAAAAAAALLLCCCCCCOOON... PAUNCH!
I mean--I played an F-Zero game on the SNES and then, pretty much ignored them since well... the whole Falcon Punch thing started happening. Now, it is all but impossible to miss appearances of F-Zero games and cartoons.
This was the game, that allowed for this effect. Super Smash Bros. exists as a way to sell Nintendo Consoles and promote awareness of various games that Nintendo is pushing at the time.
It also works as a fun little death match game to see which Nintendo character reigns supreme--without the inanities of various forums Character X vs. Character Y... with somebody popping in to say, "actually Character N could kick both their asses!"... and of course somebody mentioning that Character X is secretly Character Y's brother, who has dawned the persona of Character X due to an embarrassing incident with Pops...
Oh, right.. of course... again...
Anyways, this was the game that cemented this for the series. What promised the N64 game showed, this one delivered on, and gave much more.
The game play is a 2d platforming style fighter. Unlike most fighters, the characters do not actually have HP. They do, however, have Damage Counters. Damage, goes from 0% to 999%. Which the higher your character's damage is, the easier to goes flying and gets knocked around. The goal of course, to knock your opponents out of the ring in an all out franchise King of the Hill match.
Complete with the kid who thinks it is funny to push somebody down the hill and roll/ride/hold them until they get to the bottom--to ensure they get there.
The difference is, rather than pushing and shoving, you have your characters trademark moves and abilities--as well as a healthy supply of items to beat your opponent in cool and humiliating ways.
Oh right and.
GAWDAMN BASTARD PIKACHU! I SHALL FACKING KILL YOU! I SHALL BEAT YOUR FAT MOUSE BASTARD BODY UNTIL IT STOPS MOVING AND THE CORONERS NEED TO GATHER YOUR SURROUNDING TEETH IN A VANE ATTEMPT TO ID YOUR BLOODY CORPSE FROM THE DENTAL RECORDS!
I think that was all that needed to be said.”
created 03/MAR/2010
“I had a lot of fun with Melee too, but didn't have as many friends as before to enjoy it with. Seemed a lot of people got into the competitive aspects because of some bugs/unintended features, but I've never really believed in taking out features...”
“I had a lot of fun with Melee too, but didn't have as many friends as before to enjoy it with. Seemed a lot of people got into the competitive aspects because of some bugs/unintended features, but I've never really believed in taking out features like items or chaotic stages to make a game "more fun." The more chaos the better!”
created 28/FEB/2010
“Had some good fun with this game at a New Year's party. This is the first time that I've played Melee since Brawl came out, and I finally got to experience the differences first-hand. The game...”
created 01/JAN/2010
“I loved this game, played it endlessly, unlocked every single possibly thing, even the impossible trophies. My character of choice? Young Link, I could beat anybody down... This game did sometimes seem like it had balance issues though, and it...”
“I loved this game, played it endlessly, unlocked every single possibly thing, even the impossible trophies. My character of choice? Young Link, I could beat anybody down... This game did sometimes seem like it had balance issues though, and it seemed to move too fast.
Brawl slowed it down a bit, something I appreciated more when I tried the new one.
Still amazing for it's time. Every Smash Bros. is incredible for it's own reasons. Such a simple game, yet so complex.”
created 05/DEC/2009
“one of the best fight games ever, this game got even more awesome with wave dashing and some pro matches are on a new speed level.”
“one of the best fight games ever, this game got even more awesome with wave dashing and some pro matches are on a new speed level.”
created 12/OCT/2009
“There's nothing like getting some friends together to play some Smash Brothers: Melee. Me and four buddies fought it out for a couple hours yesterday. It was awesome! Now I can't wait to return to...”
created 05/SEP/2009
“I played SSBM with a few friends. I still have the game hard-wired into my brain, I didn't lose a single match.”
created 04/SEP/2009
55.42%
The number of players who play "Bad Company" that also play "Bad Company 2."
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