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TRAITS (member-attributed "LIKES")
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Also sometimes known as "Castle Qix," this updated version of Taito's masterpiece of abstraction takes the original Qix concept and waters it down by transforming the player's adversaries from electrical forces into assorted creatures. Now with only one draw speed, Super Qix works much like the original Qix — players are supposed to draw walls and blocks to corner the Qix, limiting it to less than 25% of the playing field's total area. Instead of resembling a malicious Windows screen saver, the Qix in Super Qix is now a cute gremlin-esque character, and the Sparx of old are now represented by laughing skulls. (The player's marker, on the other hand, is much the same as seen in the original game.) Where the original game's baffling abstractions hung together with their own weird logic, anthropomorphizing Qix actually makes the game make less sense than ever before. A puzzle element is also introduced — areas of the field enclosed by the player's marker will reveal a background picture. Super Qix shows its NES-era origins by adding power-ups which will increase the player's draw speed. Somehow, though, all of these "enhancements" add up to a game that just isn't as much fun as its inspiration. Super Qix's biggest contribution to arcade history was to provide proof that there's just no beating the original Qix. ~ Earl Green, All Game Guide