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GENERAL INFORMATION
GENRE/STYLE
Action/3D Platform
RELEASE DATE
27/AUG/02
ESRB RATING
EVERYONE, Comic Mischief
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/super-mario-sunshine-nintendo-gamecube-1-2, http://www.gamerdna.com/game/super-mario-sunshine-nintendo-gamecube-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Nintendo's flagship character returns for more platform action in his first starring role in a 3D game since 1996's genre defining Super Mario 64. Upon his arrival to Isle Delfino for some well-deserved rest and relaxation, Mario finds himself under scrutiny from the local inhabitants. Apparently someone dressed like Mario has been polluting the island with an ooze-like substance, so the town sentences the Italian plumber to clean the mess up. Mario must not only clear the town but also clear his sullied reputation by finding the mischievous fellow responsible for the deed.
To combat this new environmental threat, Mario comes equipped with a water cannon mounted on his back. A meter in the bottom right corner of the screen depicts the amount of water left in his backpack as he sprays the ooze to wash it away. By removing the graffiti and grime from the town, Mario will reveal additional areas to explore. Each new region is accessed from a portal within Delfino Town in a manner similar to the paintings in Super Mario 64's castle. To activate a portal, Mario must collect a certain number of shines, golden suns that function like the stars in Super Mario 64. Shines are earned by solving puzzles, defeating boss characters, or by simply finding them within a level.
As in previous adventures, Mario can collect 100 yellow coins in each level and will encounter familiar creatures such as Piranha Plants and Bullet Bills while advancing through the seaside environments. Basic moves include the repertoire introduced in Super Mario 64 as well as the added functions of the water cannon. Mario can use it to blast into the sky and fly for short periods of time before the water needs to be replenished. Dinosaur pal Yoshi can also be ridden and used to solve puzzles or to attack enemies. Other collectibles include both red and blue coins, ten of which are hidden on a level. Only by finding enough shines can Mario help save the world from the murkiness created by his dastardly double. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Another fine installment in the Mario series and another testament to why we love that fat plumber so much. At first I wasn't so keen on the idea of Mario having a robotic partner with a cute voice helping him clean dirt on an island but it...”
“Another fine installment in the Mario series and another testament to why we love that fat plumber so much. At first I wasn't so keen on the idea of Mario having a robotic partner with a cute voice helping him clean dirt on an island but it actually presented a lot of really nifty game mechanics and added a lot to Mario and his already robust set of skills.
You also find out a very creepy fun fact about how Bowser had Bowser Jr. with Peach... Although I think Bowser was lying to his son I don't ever see Bowser with any other females. Perhaps Nintendo was hinting at something? Or perhaps Bowser is just a creep.
Anyways... Super Mario Sunshine is a great game with some slightly bad voice acting. The formula is the same as any 3D Mario entry in the series so if you like Mario Galaxy or Mario 64 you'll want to add this to your collection.”
created 28/SEP/2011
“Eu tive que começar o jogo todo de novo pois eu estava jogando uma versão alternativa do jogo que era em formato PAL, Obviamente que comprei a versão NTSC para jogar no Wii americano e os saves não...”
created 17/JUL/2011
“So, funny story. I got 100% :D I was supposed to be getting a Wii on Wednesday, then heading up to Pennsylvania and starting Mario Galaxy next, but it looks like that's gonna hafta be put off for a...”
created 20/JUN/2011
“Through 16 deaths, a handful of luck, and a couple questionable workarounds, I have defeated the Mario Sunshine pachinko game. Godhood confirmed!”
created 18/JUN/2011
“So as I prepared to bring this run up to 2/3 completion, a thing happened. My Wave Bird's C-Stick started acting wonky, again. It's been known to do this on occasion - where I let go of the stick,...”
created 13/JUN/2011
romulodearaujo was the last to comment - about 1 year ago...
“48/60 Shines down. I'm halfway there!”
created 08/JUN/2011
iPodman was the last to comment - about 1 year ago...
amedeus8 was the last to comment - about 1 year ago...
iPodman was the last to comment - about 1 year ago... show previous hide previous
“Up to 33 Shines and 114 Blue Coins, so basically 44 Shine Sprites. 1/3 of the way there! I am earning this.”
created 05/JUN/2011
WILDMAMMOTH was the last to comment - about 1 year ago...
amedeus8 was the last to comment - about 1 year ago... show previous hide previous
“At a rate of 5 1/2 Shines per day (I'm switching between 5 and 6 each day), I'm up to 20 physical Shine Sprites and 75 Blue Coins. Progress is being made. I'm waiting until I have all the Shines...”
created 02/JUN/2011
“Thanks to ThePaperMarioGuy via his KoopaNinjaBros Let's Play for getting me in a Sunshine mood, I just started a new file but only got like three shine sprites because I was goofing around plus it...”
created 29/MAY/2011
“Here we go! I've set forth on the next major stop in Mario's 3D journey. I never noticed *exactly* how polished this game was compared to Mario 64 before, but now it's painfully obvious. This is...”
created 29/MAY/2011
“Played originally in order to get some gameplay for my YouTube channel, but it never ended up being posted.”
created 29/MAY/2011
“Augh! Trying to beat the final sprite-mission in Pianta Village!!!”
created 31/JAN/2011
“Beat it. Finally got all the main Shine Sprites, and took down Bowser in the easiest boss battle ever. But there we go, it's over and done with. Another one off the list, and my entry fee for...”
created 03/AUG/2010
“Got a little further, skipping around some, still too many irritating level designs though, but I am progressing and getting closer to being able to beat the game, so that's good.”
created 04/JUL/2010
“Between constant retries, extremely difficult levels, constant having to climb up giant cliffs and tumble back down to the water to go all the way back up. I'm really starting to hate a lot of these...”
created 03/JUL/2010
1 out of 5
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