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GENERAL INFORMATION
GENRE/STYLE
Action/Side-Scrolling Platform
ESRB RATING
,
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PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Transylvanian legend has it that every 100 years, Dracula is revived and grows bigger, badder, meaner and nastier than ever. For generations, the Belmont family has kept Dracula in check and prevented him from transforming all of humanity into creatures of darkness.
Now, 100 years have passed since the last clash of the Belmonts and the infamous vampire. In Super Castlevania IV for the Super NES, it is up to you as Simon Belmont to explore the giant, multi-tiered Castle of the Undead, find hidden power-ups, kill monsters and eventually confront old fang-face himself, Count Dracula.
Throughout the entire game, you wield a mystical whip, which can be upgraded in length. Weapons you can acquire during your mission include daggers, firebombs, boomerangs and axes. You can also pick up watches that you can use to freeze your enemies. Other items include: hearts, which give you ammo for your weapons; invisibility potion, which briefly makes you invulnerable; pork chops, which partially revive lost power; and money bags, which award you extra points.
At the end of each of this game's eleven fright-filled levels, you will face a boss character such as Frankenstein, a giant Zapf Bat and a mummy named Akmodan II. Defeating a boss restores your lost power and allows you to continue to the next level. Super Castlevania IV is a one-player game. A password feature is available for use in saving your progress. ~ Brett Alan Weiss, All Game Guide
Past 14 days
“The best side scrolling traditional Castlevania out there. You could hold your whip out, major advantage in the game and makes it more fair against an endless onslaught of unfair demons. (considering you can't heal.) Why did they never pass the...”
“The best side scrolling traditional Castlevania out there. You could hold your whip out, major advantage in the game and makes it more fair against an endless onslaught of unfair demons. (considering you can't heal.)
Why did they never pass the idea of holding your whip out in the newer side scrolling adventures? I'm at a loss of words for their decision to not pass on this trait.”
created 16/NOV/2009
1 out of 5
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