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Star Command, which is essentially Doug Wood's version of his Phantasie series in space, is an unfinished-feeling pulp space RPG. The designer went to the trouble of creating a detailed rules set featuring more than four dozen interesting weapons. But the game doesn't let your party of six space heroes move into different squares from each other — when you move behind a table for cover, the entire party moves for cover, even though enemy parties may be split into multiple parts. This gives battles a distinctly klutzy feeling.
The plot begins with the destruction of Earth. The rest is a combination of Robert Heinlein novels and Star Wars. After recruiting pilots, marines, soldiers and Espers, you patrol the galaxy rescuing princesses, battling the space pirate Blackbird, and taking on an alien race of Bugs. As in the Jagged Alliance series, you buy your equipment with funding, not treasure. As your characters increase in military rank, they can buy more expensive guns, like the 5-Coil Neutron Gun or the 12ga 'Slugmaster' Riot Gun, capable of scaring away galactic pests with their intrinsic intimidation factor. ~ John Gorenfeld, All Game Guide