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GENERAL INFORMATION
GENRE/STYLE
Strategy/Empire-Building
RELEASE DATE
17/OCT/06
ESRB RATING
EVERYONE, Fantasy Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
http://www.gamerdna.com/game/space-empires-v-ibm-pc-compatible-1, http://www.gamerdna.com/game/space-empires-v-ibm-pc-compatible-1-2
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Adding improvements and a greater opportunity for customization, Space Empires V offers players the chance to explore the far reaches of space while observing such natural occurrences as black holes, binary stars, asteroid belts, and cosmic storms. Galactic gamers begin by customizing the game conditions including planet atmosphere and type, victory conditions, unit capabilities, game and text fonts, score computations, damage type, ship experience levels, and then creating or selecting a ship that can be tested in a combat simulator. Players also select a race from 14 choices complete with their own research opportunities including organic, crystalline, temporal, and more.
There are a total of 6,000 tech levels, over 500 components, and facilities, and 100 solar systems with 15 planets each to research, build, and explore. Gamers can also customize the racial traits to coincide with their playing style, such as selecting a government that is not concerned with population happiness. All vehicles and ships can be altered through the text files, and experienced players can even create their own from scratch. Ships have three parts to them — the armor, inner hull, and outer hull — and players may alter all three. Components placed on the inner hull are the most protected while objects placed on the armor section are least protected, and will be the first items damaged in a fight.
After race, game, and vehicle selection, gamers can head out into the dark reaches of space to begin locating and conquering planets found within the system. Grey hexes found on the planet in question mean that it is unconquered, while green hexes on a planet belong to the player, red hexes belong to an opponent, and glowing hexes are warp points that transfer gamers to new solar systems. Earning credits to spend on such upgrades as weapons, energy shields, and more is accomplished by gaining control of a planet and the resources found there. Players may attempt to take over enemy planets, or use the diplomacy menu to keep the peace and barter with neighbors.
Multiplayer action is available in turn-based or simultaneous turn movement and files are transferable through a LAN, or TCP/IP. By visiting the Space Empires V website, gamers can download or upload customized and player created vehicles, ships, and more. ~ Gracie Leach, All Game Guide
Past 14 days
“I always wanted to play a race that origins on a gas-planet and breathes carbon dioxid. The game features space colonisation, very much research possibilities, space battles, negotiations, trading. It is very complex, too complex for my game taste...”
“I always wanted to play a race that origins on a gas-planet and breathes carbon dioxid. The game features space colonisation, very much research possibilities, space battles, negotiations, trading. It is very complex, too complex for my game taste nowadays.”
created 15/SEP/2011
“achieved total security for all my systems colonies. there are only 3 warp-points to enter my empire and have a ton of ships at each of them hehe. I asume there is a faster than lightspeed kind of...”
created 13/JUN/2010
“still discovering things on tutorial map, while the tutorial is already over.”
created 11/JUN/2010
“very complex game, thats what i can tell so far.”
created 09/JUN/2010
“It's a bit slow for my tastes, but it's good for a lazy day activity.”
“It's a bit slow for my tastes, but it's good for a lazy day activity.”
created 12/SEP/2009
“I've been trying this game the past couple days while everyone I usually games with is MIA or so it seems.) So far I have mixed feelings. I like the tech setup, but yet I hate it. Why are there...”
created 06/SEP/2009
“A very good space conquest turn based strategy game. Only slightly less flexable than the previous game in the series and fewer player created mods (it was probably harder to mod due to much more high tech graphics being used this time).”
“A very good space conquest turn based strategy game. Only slightly less flexable than the previous game in the series and fewer player created mods (it was probably harder to mod due to much more high tech graphics being used this time).”
created 31/MAY/2009
“A well-done indie strategy game that I casually play online every once in a while.”
“A well-done indie strategy game that I casually play online every once in a while.”
created 19/JAN/2009
“Currently invloved in several longeterm MP Space Empire games. The interface is annoying as fuck, but if you can get past it you are in for one hell of a treat.”
“Currently invloved in several longeterm MP Space Empire games. The interface is annoying as fuck, but if you can get past it you are in for one hell of a treat.”
created 19/JAN/2009
6
The number of games with "DNA" in the title.
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