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GENERAL INFORMATION
GENRE/STYLE
Role-playing/Persistent World Online RPG
RELEASE DATE
26/MAR/03
ESRB RATING
TEEN, Blood, Violence
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Online gamers enter a world of dark despair and limitless opportunity in Shadowbane, a massively multiplayer persistent-world game and the first release developed by Austin, Texas' Wolfpack Studios. Though at its heart Shadowbane is a classic online fantasy role-playing game in the tradition of Asheron's Call or EverQuest, the game world of Aerynth was created to give players an interactive influence beyond simple monster hunting and treasure seeking.
As player characters grow in power and stature, they gain influence over the more basic structures of the game world, creating cities, forming alliances, gaining followers, and waging war. By allowing participants to develop not only the avatar inhabitants of the game world but also the societies to which they belong, the game is designed to encourage a new aspect of diplomatic strategy in online role-playing.
As players rise in rank they gain a degree of authority, which in turn offers more control over the world civilization as a whole. It is the players, not the game design, that determines when factions will clash and war will be waged. While guild houses are important landmarks, other buildings service developing cities as well. Barracks offer protection, churches offer healing, and shops and taverns offer other goods and services. In balance, these buildings require maintenance and protection by those they serve.
Player characters can forge careers as warriors, healers, mages, or rogues. Each class offers numerous subclass disciplines that further define abilities and restrictions. Character development is also influenced by social association and there are numerous advantages to allying with one of the many guilds of the land. While there are no class or race restrictions to joining a guild, different organizations offer benefits that may be more or less useful to those of a particular occupation.
Player characters emerge in a world plagued with darkness and despair. Five generations earlier the powerful deity of the game world Aerynth turned his back on creation and left his followers alone and unenlightened, sinking quickly into chaos and fear. A new dark age besets the land. While secrets of the ancients may yet lay buried in the remote tombs and deep catacombs of earlier societies, they are but half-forgotten legends to most. Yet to gain the wealth and experience needed to rebuild a worthy realm, brave individuals must adventure into the dark and dangerous untamed lands to reclaim them. ~ T.J. Deci, All Game Guide
Past 14 days
“Epic PVP Just Like Darkfall online, It is a old game but a good one.”
“Epic PVP Just Like Darkfall online, It is a old game but a good one.”
created 27/DEC/2009
“shadowbane is making a come back this is great news the Pudding imps will rise again :) so go here http://community.shadowbaneemulator.com/index.php and look. hope to play soon!”
created 21/DEC/2009
“yes I know the game was called to the gates of gaming heaven. :( but if any of you are still around just wanted to say hi,and see what ppl were up to now? I went back to guild wars.stop here and say...”
created 25/SEP/2009
“ Best mmo ever ”
“ Best mmo ever ”
created 21/AUG/2009
“It was the best PvP game ever”
“It was the best PvP game ever”
created 13/AUG/2009
“One of the best pvp games to ever exist in my opinion. Player controlled/destroyed assets not to mention guild on guild combat... or hell kill your friend if you want to piss him off”
“One of the best pvp games to ever exist in my opinion. Player controlled/destroyed assets not to mention guild on guild combat... or hell kill your friend if you want to piss him off”
created 04/JUL/2009
“Had a blast, Game is flawed beyond any game I have ever pklayed, but that just added to how fun it could be. Finding new ways to cheat, or exploit was a blast. Oh and murdering everyone in sight was fun too”
“Had a blast, Game is flawed beyond any game I have ever pklayed, but that just added to how fun it could be. Finding new ways to cheat, or exploit was a blast. Oh and murdering everyone in sight was fun too”
created 12/JUN/2009
“The best Shadowbane review ever written. I wish I could take credit for this but "Deyth" of"The Combine" guild wrote it.”
created 31/MAY/2009
“A conversation between average Shadowbane fans.”
created 31/MAY/2009
“Myself and some friends of mine started a guild just for this game. Our story is too long to cover here but suffice to say that this was a TERRIBLE game full of bugs, crashes and lag. The developers were liars and theives. We felt cheated.”
“Myself and some friends of mine started a guild just for this game. Our story is too long to cover here but suffice to say that this was a TERRIBLE game full of bugs, crashes and lag. The developers were liars and theives. We felt cheated.”
created 30/MAY/2009
created 08/MAR/2009
“Nogard High Defense warrior”
created 08/MAR/2009
“This guy was alot of fun. Actually did really well too”
created 08/MAR/2009
“People feared the bard casting hulda”
created 08/MAR/2009
816
The number of games that have the "FPS" trait on gamerDNA.
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