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GENERAL INFORMATION
GENRE/STYLE
Simulation/Business Sim
RELEASE DATE
29/MAR/01
ESRB RATING
,
DEVELOPER
PUBLISHER
Sega of Japan
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The Sega corporation itself serves as the inspiration for Segagaga, the Hitmaker-developed title that has players taking the helm of a financially crippled Sega. It's the year 2020 and, with its market share having dropped to an all-time low, Sega initiates the Segagaga (SGGG) pilot project. The project gives two young kids carte blanche in regard to running the company, in the hopes that they'll somehow bring Sega back to prominence. The main goal of the game is to have a greater market share than the arch-rival Dogma company after a three-year period.
The RPG portion of this hybrid RPG/simulation is viewed from an angled, top-down perspective. Players perform various tasks and meet NPCs. They also engage in random, turn-based battles with an abundance of offbeat characters. During battle, players can make use of commands such as Magic, Attack, Item, and Flee. After battle, it's possible to recruit defeated characters as new employees.
Directors, designers, and programmers are the three types of employees available and each affects the development of a game the company is making in a specific way. However, before these characters will sign a contract with the firm, players need to engage in negotiations, answering questions and offering a salary. The objective here is to answer as many questions as possible within the given time limit. If the prospective employees like a given answer, their affinity towards the company will increase. Give a bad answer and it will decrease. Players must ensure that a bar gauging this affinity is above a certain level when time runs out.
The management aspect of Segagaga allows players to oversee the development of games being made at the company. Players will need to keep an eye on the money spent on the game's development, its quality, and the percentage currently completed. Each factor affects the final quality, and subsequently, the sales of the product. Additional options include the ability to manage the needs of your employees, forcing them to work harder for example. Of course, these decisions also have ramifications for the company's well-being. Animated cut-scenes are interjected throughout the game. ~ Gavin Frankle, All Game Guide
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96
The number of games covering all platforms for the "Call of Duty" franchise.
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