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TRAITS (member-attributed "LIKES")
THE SETTING #USES
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HOW IT'S PLAYED #USES
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Saga is set in a fantasy world where an age-old strife exists between five competing Gods. Each God heads up a faction with unique races and abilities. The factions are Magic (Dark Elves), Machines (Dwarves), Nature (Elves), War (Orcs), Undead (Undead) and Light (Giants). Each faction is diametrically opposed to two other factions. For example, Machines hates Magic (they are naturally opposite, technology vs. mysticism), and Machines also hates Nature (machines vs. living things). Nature also despises War, for their tendency to destroy nature. Light faction are champions of order and justice, while Magic faction delve deep into the black arts, and the circle completes itself. Each faction has an ethos and a strategic quality that sets it apart, giving players a spectrum of play styles to identify with. The system is designed to create a balanced tension between the factions, giving each faction two archenemies and two neutrals to war with or form alliances with. The result is a world where endless war is inevitable.
Saga combines the TCG-sensibilities of Magic: The Gathering, the MMO persistency of RPG’s, and the kingdom management and mass battles of RTS titles such as Rome: Total War.
Gameplay in Saga is best described in two states: kingdom management and battle.