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TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
The player is the saboteur; a highly skilled mercenary trained in ninja skills and is on a secret mission. A disk listing all the rebel agents has been lost to the enemy and must be retrieved before it is sent out to all security stations of an un-named country. What is clear is the mission is dangerous and must be completed against the clock.
The saboteur arrives on the scene by rubber dingy and has only a few minutes to fight his way past guards and their dogs, into the abandoned warehouse that is cover for the central security building to find the disk and get to the roof to escape by helicopter.
The player is rewarded through cash he is a mercenary after all, which acts like a score with more points for a kill with a punch then with a weapon.
The raid can be repeated time after time as the player climbs through skill levels that make the guards more aggressive and the dogs more vicious. ~ Tony Hetherington, All Game Guide