Winter!: Prepare for holiday gaming!
NOT RATED BY ESRB,
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Originally scheduled for release by CommaVid, Rush Hour was to be the first game from the company to feature a color background. Players guide a futuristic turbo-car from a top-down perspective while moving from left to right on a busy expressway. Five lanes of traffic allow the vehicle to move up and down to avoid oncoming cars or hazardous debris, while individual controls for turbo and brakes help players avert potential wrecks. To clear the road and earn points, players can use their turbo-car's primary means of attack: headlight lasers. Each rival car is worth 20 points, with a bonus awarded for clearing the stage.
The ultimate goal is to reach an auto transport before it disappears from radar positioned along the bottom of the screen. Each transport spans the entire width of the expressway and will attempt to release its vehicles one by one to stop players. To defeat it, players must fire at the transport when it flashes white — just as it releases a vehicle. Successfully eliminating the transport allows players to advance to the next wave of futuristic travel, with nine variations influencing the game's speed. Originally designed by Ben Burch, Rush Hour was completed in part by Mike Mika for its debut at the 2003 Classic Gaming Expo. ~ Scott Alan Marriott, All Game Guide