Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Run & Gun 2 is the sequel to the 1993 coin-op basketball game, Run & Gun. Run & Gun 2 is a five-on-five basketball simulation featuring teams in NBA cities, but without actual NBA team names or players. Like in the original, players are identified by their position with floating icons over their heads. The five players on each roster include a center (C), a point guard (PG), a shooting guard (SG), a small forward (SF), and a power forward (PF). Each position player has certain strengths and weaknesses that determine what kinds of plays he can make. On offense, players can pass or shoot. Dribbling is automatic. An NBA-styled arc is painted on the court for three-point shots.
On defense, players can tap the pass/steal button to swipe at a ball controlled by an opponent, they can block shots by hitting the shoot/jump button, and they can switch control to the player closest to the ball by hitting the change player button. Referees do not call fouls on steals or block attempts. Players must mind a 24-second shot clock, and must avoid stepping out of bounds. Other than that, there are few rules. Konami has laid out the court with a third-person, over the shoulder point of view. Run & Gun 2 features instant replay which pressing any button can override. One set of credits buys one quarter of play. To play an entire four-quarter game, players must insert four sets of credits. In completed four-player games, the winning team plays another game at no additional cost. ~ Anthony Baize, All Game Guide