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GENERAL INFORMATION
GENRE/STYLE
Simulation/Business Sim
RELEASE DATE
26/OCT/04
ESRB RATING
EVERYONE, Comic Mischief, Mild Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
This third full RollerCoaster Tycoon game runs on a graphics engine that moves the series from 2D to 3D. RollerCoaster Tycoon 3 is designed to make good use of its new technology with numerous gameplay improvements and aesthetic additions, such as gradual day and night cycles, customizable fireworks displays, weather effects, and the chance for players to finally experience the rides they create from a first-hand perspective — a longtime desire among fans of the series.
As in earlier RollerCoaster Tycoon games, players take on all the authority and responsibility of an amusement park manager, directing the day-to-day operations and ongoing development. Virtual tycoons are challenged to manage staffing, pricing, and the design of the park's layout and new attractions, in order to bring in as many paying guests as possible and keep them happy and spending their money.
RollerCoaster Tycoon 3 was created by Frontier Developments in conjunction with Chris Sawyer, the creator of the franchise. The Cambridge, England-based studio has demonstrated its qualifications for the task with its expansions for RollerCoaster Tycoon 2, Wacky Worlds and Time Twister, as well as with its family-friendly console games Dog's Life and Wallace & Gromit in Project Zoo. ~ T.J. Deci, All Game Guide
Past 14 days
“Was bored and decided to play Sandbox for awhile...”
created 01/SEP/2009
“Looks like GamerDNA automatically adds game playing sessions from my xfire profile as they occur, that's pretty sweet! Anyway, Rachel and I were having a lot of fun playing this game together and...”
created 04/JUL/2009
“Use creative problem solving to build your dream theme park and the wildest roller coasters imagineable...well if they don't cause too much barfing! Various map levels offer progressively more difficult terrain challenges to thwart your plans.”
“Use creative problem solving to build your dream theme park and the wildest roller coasters imagineable...well if they don't cause too much barfing! Various map levels offer progressively more difficult terrain challenges to thwart your plans.”
created 10/FEB/2009
“A fun diversion, and its great to finally be able to ride the coasters and flat-rides in a 3-D simulation. The actual business similation part of it does seem weaker than RCT2 tho, but the coaster building was always the highlight.”
“A fun diversion, and its great to finally be able to ride the coasters and flat-rides in a 3-D simulation. The actual business similation part of it does seem weaker than RCT2 tho, but the coaster building was always the highlight.”
created 25/JAN/2009
“This game will last for about a month in non boringness. Though i gotta say building deathcoasters and great ones are just to much fun. U'll like it if you like rollercoasters. Overall 8/10 nice :)”
“This game will last for about a month in non boringness. Though i gotta say building deathcoasters and great ones are just to much fun. U'll like it if you like rollercoasters.
Overall 8/10 nice :)”
created 19/JAN/2009
“...has made me want to play this one again. I'd buy it again if I thought it would run on Vista.”
created 25/NOV/2008
“As it turns out, I never mastered making roller coasters. My coasters were always too scary and made people throw up. Fortunately you can use other people's coasters, so I would go out on the...”
created 24/NOV/2008
1 out of 5
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