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GENERAL INFORMATION
GENRE/STYLE
Simulation/Business Sim
RELEASE DATE
14/OCT/02
ESRB RATING
EVERYONE,
DEVELOPER
PUBLISHER
Infogrames Interactive, Inc.
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Building on the foundation laid by Chris Sawyer's original RollerCoaster Tycoon and its expansion packs, Loopy Landscapes and Corkscrew Follies, RollerCoaster Tycoon 2 offers more of everything fans of the series have come to love. The basic premise remains the same: players are challenged to create a thriving theme park that houses roller coasters of their own design. Scenarios are provided that test the player's management and creative abilities, and task would-be moguls with attaining specific milestones such as a certain amount of money made from ticket sales, repayment of a hefty bank loan, and other such objectives pertaining to the success of the park. Unlike previous iterations, the 26 in-game scenarios can now be tackled in any order the player desires.
As before, players are given full control over the creation of their gravity-defying rides, allowing for whatever inclines, steep lifts, corkscrews, and drops that paying customers can handle. Of course, rides must strike a balance between fun and technical achievement or patrons won't ride on them, hurting the bottom line. Additions in this sequel include new roller coaster and ride variants such as the Giga Coaster and Spinning Wild Mouse, along with new scenery, animations, and attractions like ATM machines. The scenery is tied into the themed nature of the parks, and ranges from Old West to medieval motifs.
Fans of real-life coasters will be pleased that they'll have access to actual Six Flags roller coasters, taken from five different Six Flags parks such as Magic Mountain and Six Flags Great Adventure. They can even make adjustments to the actual Six Flags parks themselves, customizing them to their liking. A scenario and roller coaster editor are included, the latter allowing players to construct their dream roller coaster away from the demands and constraints of the scenario-based missions. The scenario editor, on the other hand, provides players with the ability to create custom, stand-alone missions with user-defined scenery, landscape, shops, rides, winning conditions, and other variables. ~ Gavin Frankle, All Game Guide
Past 14 days
“It's gotta be one of the cutest game ever! ... Can't stop humming the song over and over while you play @_@”
“It's gotta be one of the cutest game ever! ... Can't stop humming the song over and over while you play @_@”
created 30/OCT/2009
“a great pick up and play game”
“a great pick up and play game”
created 20/JUL/2009
“Still kinda suck at this game”
created 05/MAR/2009
“RCT 2 is the successor of the original hit. The crazy roller coaster designs, and the suprisingly deep money management make this game limitless in terms of enjoyment. However, it is sadly a small step back from the original. Which is due to the bori”
“RCT 2 is the successor of the original hit. The crazy roller coaster designs, and the suprisingly deep money management make this game limitless in terms of enjoyment. However, it is sadly a small step back from the original. Which is due to the bori”
created 24/FEB/2009
silentecho was the last to comment - 9 months ago...
created 21/FEB/2009
silentecho was the last to comment - 9 months ago...
created 20/FEB/2009
54%
of Warcraft Death Knight Players choose Blood Elf or Human as their Race.
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