Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Sean O'Conner's Revolution is a title that bears some resemblance to Tetris. The premise behind this ring-based puzzle game revolves around blocks falling from space; you somehow have the ability to rotate planets in our solar system to stop them. By completing rings (a complete circle of blocks around the planet), these blocks are destroyed. Once a certain number of rings are completed, the evil blocks will move onto a new planet but if the screen is filled, the destruction of the solar system is inevitable.
The shapes falling on the planets are all four-blocked shapes and generally displayed in close up view before they "fade" into the distance and land on the planet or on top of other blocks. Since this can be fairly difficult in practice, a "selection box" (covering only a small part of the screen) displays a selection of block shapes from which to choose (four shape options are present at any given time).
The selection of shapes can be changed via clicking on a downward pointing arrow. The other two options in play are to rotate the shape of the block clockwise or counter-clockwise. Also in the five-way separated game window lies a digital sign displaying the current planet, score and planets-to-go counter as well as a model of the next block to be dropped.
Revolution also provides the choice to start with nine planets which helps set the difficulty level for the game as the outer planets are labeled the easiest and first to be attacked since they are cooler. Revolution also features a high scores table with the top nine scores listed and the ability to toggle sound and explosions on or off. ~ Brad Penniment, All Game Guide