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While computer games have attempted to simulate everything from theme parks and railway systems to futuristic cities and legendary fantasy realms, Republic: The Revolution may be the first that attempts to simulate an entire nation. The mythical country of Novistrana is like many other small, Eastern European nations. It is inhabited by nearly a million citizens, each with his or her own responsibilities, opinions, and desires. The recent fall of the U.S.S.R. has blown winds of change across Novistrana; some believe that a revolution brews just beneath the sunny surface of the small country's peaceful political landscape. A strong leader with a unifying cause could be all it takes to spark a revolt.
Each of the Novistrana's citizens exists as a unique individual. Their behaviors are designed to realistically follow the flow of social and cultural factors in the game. Members of the population may celebrate, riot, or simply carry on the status quo, depending on how their ideologies coincide or conflict with the politics of their surroundings. Their support is the key to victory.
The player begins as a barely noticeable speck on the nation's political landscape, running his or her faction's underground operations from a tiny headquarters in one of 30 small villages. The goal is to build a foundation for the player's political movement, gaining supporters through clever propaganda, political pandering, and even bribery and extortion, eventually winning enough followers to overthrow the government and instate the player as high ruler. Competition for this position exists at all levels, coming from the administration currently in power as well as from over a dozen other upstart factions vying for supremacy.
Republic: The Revolution was designed by prodigy Demis Hassabis, who first gained recognition at the age of 16 for his work on Theme Park with industry icon Peter Molyneux. Hassabis also spent time working on Molyneux's showcase Black & White before heading up his own Elixir Studios and devoting his focus on Republic. ~ T.J. Deci, All Game Guide