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GENERAL INFORMATION
GENRE/STYLE
Shooter/Third-Person 3D Shooter
RELEASE DATE
02/JUN/09
ESRB RATING
,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Red Faction: Guerrilla is a shooter that eschews the series' confined paths and first-person viewpoint in favor of a third-person perspective set in a vast open-world landscape. One thing the series hasn't changed, however, is its revolutionary tone. The original Red Faction found gamers rebelling against a corrupt Martian mining corporation, Red Faction II saw players back on Earth taking down a totalitarian regime, and Red Faction: Guerrilla finds gamers rising up again, this time against an Earth Defense Force (EDF) that has grown corrupt in its occupation of Mars. Players assume the role of Alec Mason, a young man who, much like Red Faction's protagonist Parker, came to Mars to work as a miner but soon found himself in the middle of a proletariat insurrection.
As Mason, gamers can freely explore the expansive Martian landscape, joining fellow revolutionaries as they ambush EDF convoys, attack military outposts, and explore mines, industrial compounds, and thriving cities. Players can use an array of different weapons, from futuristic military fare like nano-rifles, to improvised armaments like arc welders, and a variety of machines, such as armored personnel carriers, tanks, and mining excavators, can be hijacked and used against the enemy. The "Geo-Mod 2.0" engine expands on the series' acclaimed emphasis on destructible environments, allowing gamers to systematically destroy any man-made object, from bridges, to huts, to towering skyscrapers. Red Faction: Guerrilla also puts its engine on display in several different multiplayer game modes, including "M.A.Y.H.E.M.," "Fall Guy," and "Rampage." ~ Christopher Brown, All Game Guide
Past 14 days
“This game is so close to being great, but it just misses. The destructible environment, the hammer and the demolition side of the game was so fun and a great innovation, but they didn't use it to its fullest. It slowly becomes another shoot'em...”
“This game is so close to being great, but it just misses. The destructible environment, the hammer and the demolition side of the game was so fun and a great innovation, but they didn't use it to its fullest. It slowly becomes another shoot'em up, with enemy buildings just being a target. Well worth playing.”
created 02/JUN/2011
“Finally getting to play RF Guerilla, I want a hammer like that.”
created 06/FEB/2011
“sweet story”
“sweet story”
created 28/AUG/2010
“Liberated Badlands and started the missions in Oasis. Taking it slow. Destroying all those nasty EDF buildings atm.”
created 22/JUL/2010
“This game would be about an hour long if they didn't include so many timesinks and busy work. I'm seriously, just gonna do the story missions and see how fast this game is over with.”
created 19/JUL/2010
“I like the fact that they vastly improved the destructability of things (the first red faction achieved 'fable' status in terms of not delivering), but I find they didn't really incorporate a way...”
created 18/JUL/2010
“This game is really easy to get into. I just started playing and I'm dominating veteran players. The gameplay is balanced (a BIG plus plus for having no way to detect enemies... like a lame radar or...”
created 12/JUL/2010
“You can read the full thing here: http://bit.ly/cPdy4c”
created 05/JUL/2010
“I completed the single player portion of the game, though I only did about 50 of the Guerrilla actions. I am ashamed to say that I switched to Casual diffiiculty about half way through, but I must...”
created 05/JUL/2010
“Freed the Badlands! Still dying a lot.”
created 04/JUL/2010
xoaks was the last to comment - over 2 years ago...
Wibblefish was the last to comment - over 2 years ago...
xoaks was the last to comment - over 2 years ago... show previous hide previous
“Played this for a little bit today, and kept on dying - partly because the controls aren't very intuitive, and partly because I'm shite at it.”
created 29/JUN/2010
“Some of the most exciting parts of Red Faction: Guerrilla that get neglected are the impromptu massive firefights. It's almost 100% guaranteed that they'll kill you, but what a blast to go down,...”
created 25/JUN/2010
“Finally made it beyond Parker. I haven't had this much fun in an open world game in quite some time. Taking down wind turbines is bizarrely satisfying.”
created 14/JUN/2010
“What it lacks in interesting structure it makes up for in utter chaos and freedom. This game distills sandbox open worlds to its core elements, leaving behind one of the few games with complete player-driven direction. Don't forget the insane...”
“What it lacks in interesting structure it makes up for in utter chaos and freedom. This game distills sandbox open worlds to its core elements, leaving behind one of the few games with complete player-driven direction. Don't forget the insane multiplayer.”
created 26/JUN/2010
“ehh same old same old ”
created 11/JUN/2010
16
The world record for number of button mashes per second, set by Toshuyuki Takahashi.
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