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GENERAL INFORMATION
GENRE/STYLE
Shooter/Third-Person 3D Shooter
RELEASE DATE
02/JUN/09
ESRB RATING
,
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Red Faction: Guerrilla is a shooter that eschews the series' confined paths and first-person viewpoint in favor of a third-person perspective set in a vast open-world landscape. One thing the series hasn't changed, however, is its revolutionary tone. The original Red Faction found gamers rebelling against a corrupt Martian mining corporation, Red Faction II saw players back on Earth taking down a totalitarian regime, and Red Faction: Guerrilla finds gamers rising up again, this time against an Earth Defense Force (EDF) that has grown corrupt in its occupation of Mars. Players assume the role of Alec Mason, a young man who, much like Red Faction's protagonist Parker, came to Mars to work as a miner but soon found himself in the middle of a proletariat insurrection.
As Mason, gamers can freely explore the expansive Martian landscape, joining fellow revolutionaries as they ambush EDF convoys, attack military outposts, and explore mines, industrial compounds, and thriving cities. Players can use an array of different weapons, from futuristic military fare like nano-rifles, to improvised armaments like arc welders, and a variety of machines, such as armored personnel carriers, tanks, and mining excavators, can be hijacked and used against the enemy. The "Geo-Mod 2.0" engine expands on the series' acclaimed emphasis on destructible environments, allowing gamers to systematically destroy any man-made object, from bridges, to huts, to towering skyscrapers. Red Faction: Guerrilla also puts its engine on display in several different multiplayer game modes, including "M.A.Y.H.E.M.," "Fall Guy," and "Rampage." ~ Christopher Brown, All Game Guide
Past 14 days
“This was the first red faction game I played and I liked it. Repetitive after a while but the story is decent but the destructive environment is what keeps you playing. Unfortunately the game is too short.”
“This was the first red faction game I played and I liked it. Repetitive after a while but the story is decent but the destructive environment is what keeps you playing. Unfortunately the game is too short.”
created 12/AUG/2011
“crazy multiplayer”
“crazy multiplayer”
created 28/AUG/2010
“In Red Faction: Guerrilla you play the part of Alec Mason, a badass from Earth, who moved to Mars to be with his badass brother. Alec left Earth in hopes of finding a simple and honest life on Mars as a working man. Unfortunately, that's not what...”
“In Red Faction: Guerrilla you play the part of Alec Mason, a badass from Earth, who moved to Mars to be with his badass brother. Alec left Earth in hopes of finding a simple and honest life on Mars as a working man. Unfortunately, that's not what he got. This game glorifies one of the most enjoyable activities mankind has ever known... breaking stuff. From the very first mission you'll be demolishing the world around you like never before. All objects have weight and resistance, and are composed of hundreds of pieces. Other games have randomly scattered breakable objects, like pillars or stair rails, that get shredded by bullet fire but Red Faction takes physics to a whole new level. If you shoot a rocket at a wall behind an enemy, not only will it send him flying, it'll also leave a gaping wound in the wall. This changes the dynamics of cover entirely. No more can an enemy just pop in and out of the cover of invincible walls endlessly, because you can just tear them down, leaving them nothing to hide behind. However, the same can be done to you, which keeps you active in hectic encounters. Knocking the floor out from under someone, or caving the roof in on top of them is just the tip of the iceberg of ways to approach combat. What's really amazing is that Red Faction remembers the havoc you've wreaked so you can come back later and things are still in exactly the shambles you left them. Once I tasked myself with taking down a certain bridge and had to return 5 or 6 times to finish the job because I kept getting swarmed by soldiers. However, dying and certain mission types do not retain the damage you cause. This ends up being a good thing. From watching a rocket blow a hole through a wall, to the concrete chunks scattering aimlessly, and those chunks knocking even more holes through walls, which crumble on top of enemies, to the tattered shell of a building creaking and collapsing under its own weight, it's all very impressive to say the least.
Hands down Red Faction has some of the coolest armaments ever to be in a game. I don't want to spoil anything, but they range from your typical pistol and shotgun to much more unique weapons that encourage destruction to a very high degree. Acquiring new guns is either a process of collecting Salvage, which you gain from breaking stuff, and making a purchasing, or by finding a weapon, say, from a corpse, and returning to your base. Once you go back to the base's storage with a new weapon it remains available for the future. There is however, one weapon you can only use until it's gone, and then you have to find it again. It's too bad too, because that's the coolest one of them all. The hammer is a little overboard power-wise, but I understand the intention of it. There needed to be a melee weapon to let you tinker with the physics that didn't require ammo. There is also an upgrade system, allowing you to use Salvage to make enhancements like increased damage or ammo. Some upgrades are way cooler than others and change the weapons in more meaningful ways, but honestly there are far too few of these. Plus, you can't upgrade enemy weapons, which is a shame. I really wish they had done more with the upgrades, but at least they are there, giving you goals to strive for.
Aesthetically, Red Faction isn't the most noticeable next gen game out there. But, personally I think the presentation is great. It doesn't look like Uncharted 2 but they definitely got the feel of an early colonized Mars down pat. The barren terrain is devoid of any meaningful life or vegetation and is instead comprised of vast dirt plains and rocky hills with scattered bits of civilization. The voice acting is very good and very plentiful. Often times your recent acts of rebellion are reported over radio broadcasts, which are pretty funny to hear. Like GTA, random events are constantly occurring all around you, which helps to make it feel alive. One time I saw 2 soldiers hassling a kid about his ID, and after he dug it from his pocket he handed it to the closest one. Then they proceeded to beat him down. I took the opportunity to show them my sledge hammer. Of course, that panned out to a mass fire fight, but my guerrilla reinforcements bought me the time to escape. Still, the real beauty of RFG lies in demolition. Watching a building be torn asunder with pieces of rubble trickling through its interior is intense. Then subsequently watching 3 floors tumble down to the ground, spitting debris in all directions, is just so rewarding. None of the destruction is scripted. It's never the same thing twice. But every time, it is just so damn amazing.
The story is good enough, but could have been much more thrilling and personal. I particularly didn't like being given mission debriefs by a faceless general over an intercom for the entire game. The missions are repetitive in essence but somehow they managed to feel fresh the whole time. Outside of story missions there are a few different types of side”
created 24/MAY/2010
“Holy crap! What a great multiplayer game! Im so ashamed for not trying out the multiplayer until now! Volition did a great job on it. The backpacks make it so unique and cool! Cant wait for Red...”
created 20/MAY/2010
“This game is a great addition to the RF series, even though it's a long ways from being like the first 2. The game has extremely evolved. It's almost like playing GTA on Mars, but you get all the destructive power of RF. ”
“This game is a great addition to the RF series, even though it's a long ways from being like the first 2. The game has extremely evolved. It's almost like playing GTA on Mars, but you get all the destructive power of RF. ”
created 03/MAY/2010
“effed around a bit”
created 11/APR/2010
“check it out: http://ow.ly/1vUSG”
created 10/APR/2010
“Blowing stuff up is fun!”
created 11/MAR/2010
“Liberated Parkside, onto Dust, wreaking buildings is fun”
created 16/JAN/2010
“Completed a few missions in the Eos sector. Shouldn't EDF lose control points when I complete main missions? Seems reasonable to me, but it's not happening. I'm forced to chip away at their 400...”
created 22/DEC/2009
“Taking advantage of the big 5x XP weekend. I think I've earned around 5,000 XP so far. I really wish more people played this. A lot of these MP modes have plenty of potential. Six new trophies...”
created 20/DEC/2009
Kahitri was the last to comment - over 3 years ago...
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“Liberated Oasis Sector and the Free Fire Zone. Obtained a few equipment upgrades as well. It seems the more I play this game the more I find reason to be critical. I could actually make a...”
created 15/DEC/2009
“Liberated the Badlands Sector and moved into Oasis. Didn't do much else beyond that. One new trophy earned.”
created 15/DEC/2009
“Liberated the Dust Sector and moved on to the Badlands. I need to completely drop control and complete the last mission to liberate that sector. The destruction is still very fun, but I'm constantly...”
created 13/DEC/2009
“I enjoyed the single player game of RFG quite a bit, so I made a quick writeup as a thank you to Volition for not screwing it up. http://is.gd/5cOyd”
created 04/DEC/2009
6
The number of games with "DNA" in the title.
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