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GENERAL INFORMATION
GENRE/STYLE
Sports/Boxing
RELEASE DATE
09/NOV/99
ESRB RATING
TEEN, Animated Violence
DEVELOPER
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The second boxing game on Nintendo 64 takes a lighthearted, arcade-style approach to the sport. The 17 pugilists, ranging from a 358-pound sumo wrestler to a 500-year-old demon from another dimension, are rendered in an intentionally exaggerated style to complement their unorthodox approach to fighting. Arcade Mode is a no-holds-barred slugfest where the object is to pummel your opponent (computer or human) as quickly as possible without worrying about "little" things such as rules. Championship Mode is structured differently, as the object is to choose one of three boxers, train using specific equipment, and rise through the bronze, silver, and gold classes. Players can also have their own gym to train in, but the available equipment will depend on their performances inside the ring.
While the default view is from a third-person perspective, five additional camera angles offer various ringside looks and even a first-person view. Two horizontal meters at the top of the screen display each fighter's condition. The first meter, which changes from green to red as your boxer receives damage, represents health. The second meter, which is solid blue in color, represents stamina. Strong punches take away portions of the stamina meter, which means subsequent punches will be weaker until the meter returns to full strength. Players can also spell out the word "RUMBLE" by inflicting punishing blows on their opponent. Each strong punch earns players one letter, and once the entire word is spelled out, they'll be able to perform a flurry of devastating hits unique to each boxer. ~ Scott Alan Marriott, All Game Guide
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09-09-1995
The original Sony Playstation was released.
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