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Role-playing/Persistent World Online RPG
TEEN, Fantasy Violence
Gravity Interactive, Inc.
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Past 14 days
“I know it's a really low leveled mini-boss, but it still made me happy to be able to take it down. I just love porings that way.”
“The final part of training. The ascension to the transcendent! It'll only get harder from here though. The experience tables aren't going to be so forgiving!”
“It was a real pain to train, especially when there was no experience multiplier at this time (or so I think). But either way, it took quite a while to level up.”
“It's nice to see how low leveled I was before becoming a High Swordsman. It was actually quite a pain training after this though.”
“On the way to Rebirth, I took some time finding a way to train. And I ended up finding these rock porings. Unfortunately, there are a lot of people in this map, so I had to look for a place with...”
“Getting a rebirth for my Knight in pRO Valkyrie. It's definitely worth it seeing as the skill I get for being a Lord Knight is the OP Spiral Pierce and Frenzy.”
“I loved the game. I originally played from a Pay 2 Play server when it came out then moved to a Free 2 Play when that came out. The strong points of the game include its ability to not have much of a storyline, making exploring the key feature of...”
“I loved the game. I originally played from a Pay 2 Play server when it came out then moved to a Free 2 Play when that came out. The strong points of the game include its ability to not have much of a storyline, making exploring the key feature of the game. Of course being the first MMORPG that I've experienced, I've grown into a person who loves some exploring in games because of this. The music is absolutely fantastic and really accompanies the themes of each maps, the graphics is also well done for added exploration fun. The thing that makes it stand out though is the grinding system. Most of the games in the present usually use quests as the main form of leveling up. But this in the other hand uses monsters as the main form. Though it can get repetitive and really boring at times, I love it. Even the amount of classes keep me interested in playing. There's a lot to say about the game, but I'll keep it short and say 4 / 5.”
“What is going on here?”
“Here's hoping the monster thinks their real”
“I don't want to know what that means...”
“Com certeza o jogo que mais joguei na minha vida. Passei anos e mais anos jogando Ragnarok, em certas épocas eu jogava todo dia e o dia todo, em outras, apenas nas férias. Os gráficos são fracos e de certa forma um tanto que infantis. Mas a...”
“Com certeza o jogo que mais joguei na minha vida. Passei anos e mais anos jogando Ragnarok, em certas épocas eu jogava todo dia e o dia todo, em outras, apenas nas férias. Os gráficos são fracos e de certa forma um tanto que infantis. Mas a mecânica, a temática e os sistemas de lutas, builds, equips, monstros e etc são geniais. Uma mistura sensata de várias referencias mitológicas em um único ambiente. Tem de tudo um pouco, mitologia nórdica, chinesa, japonesa, grega, romana, crenças e folclores de diversas outras civilizações (até mesmo a brasileira) e até lendas urbanas. Um ambicioso sistema de equipes e armas, que lhe dão uma infinidade de possibilidades, fazendo com que a habilidade do jogador e seu conhecimento do jogo lhe garantam a superioridade, não adianta apenas ter aquela espada fodona que dropa de tal boss, você tem que ter bastante noção de builds, cardeamento, táticas, skills, etc.”
“Creio que fiz 95% do que dá pra fazer no jogo antes de lançar as terceiras classes. Até hoje ainda tiro alguns dias pra jogar com os amigos.”
“This is my actual character on Ragnarok Mexico.”
“Got Angel Wing”
The number of games with "DNA" in the title.
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