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TRAITS (member-attributed "LIKES")
THE SETTING #USES
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HOW IT'S PLAYED #USES
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Qix II is a drawing game where you must reclaim your territory. It is the sequel to Qix, a similar drawing game. As in the original, players in Qix II must draw "stix" to capture areas of the playing field.
Players can draw stix using a fast or slow draw option. When players use the fast option, they can capture territory quickly. The advantage to drawing with the slow option is that players win double points.
As with the original Qix, there are four enemies in Qix II.
First, there is the evil Qix itself. It is a bolt of unpredictable energy moving erratically around the screen. If it touches your cursor or an incomplete set of stix, your cursor explodes.
Second, there is the Spark. It splits into two parts, follows the outside of the board, and climbs the stix to get to players' cursors. If a Spark touches a player's cursor, the player loses his/her turn.
Third, there is the Fuse. Any hesitation in cursor movements or attempts to reverse course will cause the Fuse to light up a player's stix and come after him or her. If the Fuse reaches the cursor, it explodes.
Finally, there is the Spiral Death Trap. This enemy is self-imposed. The trap is only set when a player makes too many turns when trying to capture territory. If the stix get too close together, they trap the cursor, and the fuse winds its way down the spiral.
The goal in Qix II is to capture at least 75 percent of the screen. For every percentage point over 75 that the player can capture, the game awards a 1,000-point bonus. If a player can manage to capture 90 percent of the territory, that player wins an extra turn in the tournament. ~ Anthony Baize, All Game Guide