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GENERAL INFORMATION
GENRE/STYLE
Simulation/Space Combat Simulation
RELEASE DATE
10/JUL/07
ESRB RATING
TEEN, Blood, Fantasy Violence, Mild Language, Mild Suggestive Themes, Use of Alcohol
DEVELOPER
PUBLISHER
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
The space shooter series known as Silpheed receives a next-gen sequel (and a slight spelling change) in Project Sylpheed for Xbox 360. Players will experience a more story-driven effort this time around, with nearly an hour's worth of cinematic cut-scenes detailing the adventures of a crack pilot named Katana and his Delta Saber squadron. The mission-based action primarily involves engaging hundreds of enemy fighters, towering battleships, and floating fortresses in 3D space. Project Sylpheed features a choice of 50 customizable weapon schemes that offer both offensive and defensive capabilities, from slow motion effects to the ability to unleash multiple weapons on a single target. Katana's starfighter comes equipped with a rechargeable shield to minimize damage, and he will also be able to count on his wingmen to provide assistance. Players can issue basic commands to their wingmen and even adjust their formations to improve their odds of completing mission objectives. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Every once in a while I revisit this game in an attempt to progress the achievements forwards. It takes many playthroughs to attain them all, apparently - I'm only on my third.”
created 02/MAY/2009
“Not bad, though having to play through a bajillion times to get the achievements isn't so hot.”
“Not bad, though having to play through a bajillion times to get the achievements isn't so hot.”
created 19/FEB/2009
“Took Project Sylpheed back out for a spin, determined to increase my achievement count in that game. I spent what seemed like ages chasing after Raymond in Mission 6, blasting any fighters near him...”
created 15/FEB/2009
“Working on another tricky achievement (kill 25 warships and 100 fighters in a particular mission) means I need to keep abandoning a mission when I fail. Bit of an annoyance.”
created 13/SEP/2008
“Managed to get the 'destroy two S Battleships' achievement, missed it the first go 'rounds.”
created 11/SEP/2008
“Stuck on a mission I had no real issues with first time through. bleah.”
created 10/SEP/2008
“Maybe, having played through the story once already, I'm just not paying enough attention - suddenly I seem to die more often.”
created 09/SEP/2008
“Collected the achievement for 50 games played; I guess that's not just games played online, seemed to include single player games, and possibly tutorial games (I could only seem to find a history...”
created 08/SEP/2008
“Madden went better than last time - though my offense is still the pits. Indy vs. San Diego; best play of the game was an early punt I made to the 1 yard line... Schooner2000 didn't move his guy out...”
created 03/SEP/2008
“Little bit of Sylpheed to move the sticks - something I couldn't manage to do in Madden. Played a game where I was the Steelers, at home. Couldn't catch a break at all - run game not working, Big...”
created 02/SEP/2008
“Just going through the story, building up my credits to buy better weapons (there's an achievement if you get them all).”
created 01/SEP/2008
“Started another play through, knocked off a couple of small achievements (shoot down 1000 warplanes, 100 ships)...”
created 31/AUG/2008
“Well, I finished the game, though will probably play it through another time or two to knock off some of the other achievements. It won't win awards, but it's a quick and fun game.”
created 28/AUG/2008
“The story took a somewhat predictable "Death Star"-ish turn, but is still somewhat fun. Three levels left.”
created 26/AUG/2008
“Got back to this space shooter. Some of the missions are a bit repetitive or time consuming, but the cut-scenes are nicely done, and sometimes even funny.”
created 25/AUG/2008
1 out of 5
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