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GENERAL INFORMATION
GENRE/STYLE
Action/Third-person 3D Action
RELEASE DATE
02/DEC/08
ESRB RATING
,
DEVELOPER
Ubisoft Montreal
PUBLISHER
ALSO AVAILABLE ON
PlayStation 3, IBM PC Compatible, Macintosh, http://www.gamerdna.com/game/prince-of-persia-ibm-pc-compatible-1, http://www.gamerdna.com/game/prince-of-persia-xbox-360-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Before Ryu, Lara, and Altaïr, there was the Prince. The acrobatic, wall climbing, trap-dodging, sword-swinging hero returns for another installment in the iconic Prince of Persia series, the first on Xbox 360. Crafted with an enhanced graphics engine that powered Assassin's Creed, the game emphasizes swift, agile movement across horizontal and vertical space in both indoor and outdoor settings. Prince of Persia also introduces a distinctive visual style. Characters and backgrounds are designed to resemble a vivid painting, one brought to life with striking animation.
The storyline for this installment is a departure from previous titles. The Prince has sold his soul to a dark god named Ahriman for a chance to hone his hunting skills against the world's most vile beasts. He was tricked, however, and was turned into a beast himself, forced to prey on the daring men who tried in vain to slay him. The Prince begins a path to redemption by working for the dark god's brother, Ormazd, the god of light. His goal is to restore balance to the world by stamping out Ahriman's corruptive influence. To ensure The Prince fulfills his task, a mysterious female named Elika agrees to fight the insidious evil alongside him. The two can perform special attacks together, solve puzzles, and assist one another in exploring the world.
While the acrobatic action is reminiscent of earlier installments, the world is more open-ended in this game, allowing for greater choice while progressing through ancient Persia. Combat is now solely focused on one-on-one duels with enemies instead of group battles. The Prince wields a scimitar in one hand and a clawed gauntlet in the other. One-button controls let you seamlessly create combos by alternating sword attacks, jumps, and gauntlet grabs. The gauntlet can be used in a variety of ways, such as allowing The Prince to slow his fall by latching it onto surfaces. Though Prince of Persia is a single-player game, online users can download additional content to continue their exotic adventures. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Beautiful graphics, decent story, more platforming than combat, lack of death makes game to simple.”
“Beautiful graphics, decent story, more platforming than combat, lack of death makes game to simple.”
created 06/MAR/2013
“love this game, fast action and fantastic views”
“love this game, fast action and fantastic views”
created 16/NOV/2011
“I liked it so much.”
created 08/AUG/2011
“A beautiful and fun game in a stunning environment..”
“A beautiful and fun game in a stunning environment..”
created 05/JUL/2011
“I like Prince of Persia games. They generally have an interesting blend of puzzle-platforming and combat. Some games have skewed one way over the other, and this is one of the ones that skewed towards being mostly puzzles. This is far from a...”
“I like Prince of Persia games. They generally have an interesting blend of puzzle-platforming and combat. Some games have skewed one way over the other, and this is one of the ones that skewed towards being mostly puzzles. This is far from a downside, as combat has generally been the weakest point of the games, even Warrior Within whose selling point was a huge combat system.
This is no Sands of Time-style game, so you might be disappointed if you're expecting it. Instead, the Prince's magical galpal Elika saves him from falling off ledges. There's also no time powers at all, but it's made up for. In a Sands-series PoP you'd need those time powers to recover from (among other things) getting swarmed by gangs of monsters, but there are none of those in this game, either. You face around seven unique enemies in the whole game, and each level is a massive platform puzzle just to get to the boss of that zone. You do get special powers which are unlocked by collecting Light Seeds, and while each boss' set of levels requires two of the four powers to complete, you can tackle those levels in any order you wish. These powers are only usable on special devices set into the floors and walls, allowing you to fly, run up extreme lengths of wall, and so on.
Combat is much simpler than Warrior Within or Two Thrones, but not as simplistic (and aggravating) as Sands of Time. The Prince can block with his sword, punch people in the face, grab and throw them, do sword attacks on ground or in the air, and even Elika is mapped to a button. All these attacks can and should be chained together for some tasty combos. My favourite involved blasting an enemy with Elika's magic, jumping on their head, having Elika hurl me into the air, then falling straight down for a final slash of the blade.
This game, more than any of the previous, really captured the sense of intense lonliness someone would feel wandering a blasted, devastated land. Ironic, since for the first time in the series, you have a constant companion who the Prince talks to and gets to know. It's not a love story, but when the end game goes down, you do understand why the Prince does what he does.
As usual for PoP, the level design and music are gorgeous. Definitely the kind of game you should play just for the craftsmanship.
Clearly, you should buy this game. Not enough people did when it came out, and a lot of people bitched to Ubisoft about "a bloo bloo bloo, this is not my Prince, wahhh" so it hasn't got a sequel and Ubisoft cranked out a new Sands game instead. There's a DLC pack with some new levels or something, but I've never played it. We'll probably never get a sequel to this Prince, which is sad. He's basically Han Solo, and who doesn't love Han Solo?”
created 03/DEC/2010
“Got 3 achievements ('Light Seeds Accumulator', 'Light Seeds Protector' & 'Light Seeds master')... Elika would be so proud of me :D”
created 20/JUL/2010
“Continued along in the Epilogue. Defeated Elika's father in the throne room.”
created 25/JUN/2010
“I agree with a lot of the reviews out there that disliked some of the elements of this PoP venture. Still, I really enjoyed the title and had a lot of fun with it. Having two characters (the prince and Elika) at the same time was an interesting...”
“I agree with a lot of the reviews out there that disliked some of the elements of this PoP venture. Still, I really enjoyed the title and had a lot of fun with it. Having two characters (the prince and Elika) at the same time was an interesting change...sometimes it was annoying, but generally it was done well and added to the story/gameplay such that I liked it.
The environments were gorgeous though sometimes repetitive. I liked many/most of the puzzle-platforming although again, sometimes it felt a little strained. The various 'magical' elements that you used to move differently were pretty cool.
I also enjoyed the Epilogue (though I haven't finished it).
I need to play through it again to wrap up some achievements. I'm not a fan of the 'collecting' achievement as there are some light seeds that I just can't see how to get. Oh well, eventually I'll get them. :)”
created 22/JUN/2010
“Got 3 achievements ('All The Frescos', 'Born Dead' & 'I Only Need a Hand or Twenty')...”
created 23/MAY/2010
“Got my 3rd achievement for the game, Blunt Attack, for defeating an enemy using a blunt attack.”
created 06/APR/2010
“Got my 9th achievement for the game, Heal The Land, for healing the first part of the world. =]”
created 06/APR/2010
“Got my 8th achievement for the game, Good Company, for having an inquisitive mind.”
created 06/APR/2010
“Got my 7th achievement for the game, Getting To Know You, for learning more about Elika and her world.”
created 06/APR/2010
“Got my 6th achievement for the game, Compass, for unlocking Elika's ability to guide me.”
created 06/APR/2010
“Got my 5th achievement for the game, Wallrunner, for learning the basic commands.”
created 06/APR/2010
09-09-1995
The original Sony Playstation was released.
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