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GENERAL INFORMATION
GENRE/STYLE
Action/Third-person 3D Action
RELEASE DATE
02/DEC/08
ESRB RATING
,
DEVELOPER
Ubisoft Montreal
PUBLISHER
ALSO AVAILABLE ON
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Before Ryu, Lara, and Altaïr, there was the Prince. The acrobatic, wall climbing, trap-dodging, sword-swinging hero returns for another installment in the iconic Prince of Persia series, the first on PlayStation 3. Crafted with an enhanced graphics engine that powered Assassin's Creed, the game emphasizes swift, agile movement across horizontal and vertical space in both indoor and outdoor settings. Prince of Persia also introduces a distinctive visual style. Characters and backgrounds are designed to resemble a vivid painting, one brought to life with striking animation.
The storyline for this installment is a departure from previous titles. The Prince has sold his soul to a dark god named Ahriman for a chance to hone his hunting skills against the world's most vile beasts. He was tricked, however, and was turned into a beast himself, forced to prey on the daring men who tried in vain to slay him. The Prince begins a path to redemption by working for the dark god's brother, Ormazd, the god of light. His goal is to restore balance to the world by stamping out Ahriman's corruptive influence. To ensure The Prince fulfills his task, a mysterious female named Elika agrees to fight the insidious evil alongside him. The two can perform special attacks together, solve puzzles, and assist one another in exploring the world.
While the acrobatic action is reminiscent of earlier installments, the world is more open-ended in this game, allowing for greater choice while progressing through ancient Persia. Combat is now solely focused on one-on-one duels with enemies instead of group battles. The Prince wields a scimitar in one hand and a clawed gauntlet in the other. One-button controls let you seamlessly create combos by alternating sword attacks, jumps, and gauntlet grabs. The gauntlet can be used in a variety of ways, such as allowing The Prince to slow his fall by latching it onto surfaces. Though Prince of Persia is a single-player game, online users can download additional content to continue their exotic adventures. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“Got the Platinum Trophy...finally. Haven't played it in months and only needed the Combo Specialist trophy for the plat. I must've tried getting that trophy like 4 four times and I kept missing a...”
created 17/OCT/2009
“Finished PoP last night...somehow managed to get the trophies for completing in less than 12 hours and being saved less than 100 times :P”
created 30/SEP/2009
“My two cents on the game: - Gorgeus art graphics and enviroments. Best cell shading graphics to date, simply jaw dropping. - Jumping mechanics can get repetitive. - The no-gameover idea is nice but makes the game somewhat less challenging -...”
“My two cents on the game:
- Gorgeus art graphics and enviroments. Best cell shading graphics to date, simply jaw dropping.
- Jumping mechanics can get repetitive.
- The no-gameover idea is nice but makes the game somewhat less challenging
- Some of the "use the power-pads" part are tedious, especially the flying parts.
- Lack of enemies and weapons makes the game repetitive and monotonous in some way.
- Combat is well executed, controls and mechanichs are fine, but all the enemies behave the same way and yes it does also get repititive
- The voice over are hit and miss, sometimes they are quite good and sometimes they are just hilariously bad
- The ending is great, not expected.
- Finished the game under 12 hours and 60% of trophies, trophy whores this is your game.
- In the end the experience feels good, the controls are very good and the combat is satisfying. The problem is the lack of variety on enemies, weapons and jumping challenges gives the whole game a monotonous feel. 7/10
”
created 21/SEP/2009
“Beat the game!!!!”
created 20/SEP/2009
“Amazing game and amazing cell shading design”
“Amazing game and amazing cell shading design”
created 16/SEP/2009
“beatiful but ordinary”
“beatiful but ordinary”
created 21/SEP/2009
brokic was the last to comment - about 1 month ago...
andremed was the last to comment - about 1 month ago...
brokic was the last to comment - about 1 month ago...
andremed was the last to comment - about 1 month ago... show previous hide previous
“I liked Warrior Withing more but it's not that bad. View are awesome, so you can just sit and watch everything, and costumes option is a good idiea”
“I liked Warrior Withing more but it's not that bad. View are awesome, so you can just sit and watch everything, and costumes option is a good idiea”
created 12/SEP/2009
“Loving the swave prince!”
“Loving the swave prince!”
created 11/SEP/2009
“Making my way through the Epilogue DLC after finishing the story mode, in Prince of Persia for PS3.”
created 11/SEP/2009
brokic was the last to comment - about 1 month ago...
MrDaBucket was the last to comment - about 1 month ago... show previous hide previous
“Haven't played any of the others. But this game is beautiful.”
“Haven't played any of the others. But this game is beautiful.”
created 07/SEP/2009
“Completed the Main Storyline”
created 03/SEP/2009
“yes !”
created 30/AUG/2009
“An extremely beautiful and well-executed game. The environments are a pleasure to roam around in, and the cooperation between the two characters works out perfectly. The inability to "die" is an interesting mechanic, but definitely...”
“An extremely beautiful and well-executed game. The environments are a pleasure to roam around in, and the cooperation between the two characters works out perfectly. The inability to "die" is an interesting mechanic, but definitely welcome when traversing so many scary pits.”
created 28/AUG/2009
“Not as good as others the make it a little childish and easy.”
“Not as good as others the make it a little childish and easy.”
created 19/AUG/2009
“BEAT IT!”
created 18/AUG/2009
620
The average gamerscore in Halo 3.
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