New Releases: What upcoming games are you looking forward to?
Fercberk...: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
Need Help?: Ask us a question or two on our Facebook Page! http://www.facebook.com/gamerDNA
GENERAL INFORMATION
GENRE/STYLE
Action/Third-person 3D Action
RELEASE DATE
02/DEC/08
ESRB RATING
,
DEVELOPER
Ubisoft Montreal
PUBLISHER
ALSO AVAILABLE ON
Xbox 360, IBM PC Compatible, Macintosh, http://www.gamerdna.com/game/prince-of-persia-ibm-pc-compatible-1, http://www.gamerdna.com/game/prince-of-persia-xbox-360-1
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
DESCRIPTION
Before Ryu, Lara, and Altaïr, there was the Prince. The acrobatic, wall climbing, trap-dodging, sword-swinging hero returns for another installment in the iconic Prince of Persia series, the first on PlayStation 3. Crafted with an enhanced graphics engine that powered Assassin's Creed, the game emphasizes swift, agile movement across horizontal and vertical space in both indoor and outdoor settings. Prince of Persia also introduces a distinctive visual style. Characters and backgrounds are designed to resemble a vivid painting, one brought to life with striking animation.
The storyline for this installment is a departure from previous titles. The Prince has sold his soul to a dark god named Ahriman for a chance to hone his hunting skills against the world's most vile beasts. He was tricked, however, and was turned into a beast himself, forced to prey on the daring men who tried in vain to slay him. The Prince begins a path to redemption by working for the dark god's brother, Ormazd, the god of light. His goal is to restore balance to the world by stamping out Ahriman's corruptive influence. To ensure The Prince fulfills his task, a mysterious female named Elika agrees to fight the insidious evil alongside him. The two can perform special attacks together, solve puzzles, and assist one another in exploring the world.
While the acrobatic action is reminiscent of earlier installments, the world is more open-ended in this game, allowing for greater choice while progressing through ancient Persia. Combat is now solely focused on one-on-one duels with enemies instead of group battles. The Prince wields a scimitar in one hand and a clawed gauntlet in the other. One-button controls let you seamlessly create combos by alternating sword attacks, jumps, and gauntlet grabs. The gauntlet can be used in a variety of ways, such as allowing The Prince to slow his fall by latching it onto surfaces. Though Prince of Persia is a single-player game, online users can download additional content to continue their exotic adventures. ~ Scott Alan Marriott, All Game Guide
Past 14 days
“There will be times when we must all embrace change. For the Prince ( of Persia ), that time is about now. See, at some point, the Prince lost his trademark dagger and donkey. You'd think losing a time-controlling dagger and a treasure laden...”
“There will be times when we must all embrace change. For the Prince ( of Persia ), that time is about now. See, at some point, the Prince lost his trademark dagger and donkey. You'd think losing a time-controlling dagger and a treasure laden donkey would leave a guy fairly upset. Perhaps, in the words of Tycho Brahe, smoldering with even more generic rage than he had prior been. As it turns out though, the Prince is in a pretty good mood. Chipper, even. I haven't played Prince of Persia: The Sands of Time, but from what I understand, the Prince's new mood is an improvement.
Honestly, when one considers the laundry list of changes Ubisoft is bringing into the latest installment of the Prince of Persia franchise, it's not hard to see why the Prince is feeling so great.
Players assuming the role of the titular Prince will find themselves whisked away to a fantastical, vaguely Arabian land governed by two warring gods, Ormazd, God of Light, and Ahriman, God of Darkness, by what is apparently a magical sandstorm. Said sandstorm has also transformed the world into the resemblance of an especially vivid fairy tale painting, bucking the current trend toward increasing graphical realism. However, with vistas every bit as astounding as those found in other games and a wonderfully rich colour palette, the striking new watercolour aesthetic has a certain charismatic charm that is all too often absent from recent games.
The Prince isn't given much time to ponder his new surroundings though, because he soon collides with Elika, an exotic, magic-wielding Arabian princess of sorts. Elika enlists the begrudging Prince in her crusade against Ahriman and his corrupted minions. Soon Elika becomes a constant, eventually irreplaceable companion to the Prince and player alike, her ever willingness to lend a helping hand through a particularly tough spot makes her indispensable in gameplay, while her wit and charm entertain and delight.
The world itself is divided into four territories, each tainted by Ahriman's corruption and lorded over by one of Ahriman's corrupted minions. Though players are free to roam these lands in the order they please, areas under Ahriman's dominion are visually desaturated; dull to observe, dangerous to traverse.
Luckily, even without his dagger, the Prince proves more than capable at tackling the obstacles ahead. Players will clamber over rugged cliffs, and leap across gaping chasms with such fluid agility as to make cats jealous. Ahriman's corrupted minions in turn are dealt in with equally fluid attacks and agile acrobatics. All of this is achieved with a certain, deliberate rhythm; the Prince does not care for juvenile buttonmashing. Yet when everything comes together, the actions become so seamless, so gratifying yet almost effortless, a sort of gameplay nirvana emerges. Leave it to a Prince to make life look so easy.
Defeating the local lord permits Elika to heal the land of corruption, restoring vibrant colour to the land, revealing gorgeous landscapes and breathtaking vistas to oogle and light seeds to collect, the light seeds being the currency required to unlock new powers in order to unlock new areas.
All in all, the game is a polished, streamlined experience making for a very entertaining romp, though reliance on quicktime events occasionally disrupt the game's natural flow. Furthermore, Elika's infinite patience with the sometimes blundering Prince, and the cleverly concealed, but nonetheless linear map design makes an already rather short and easy game perhaps a bit too short and too easy.
Verdict: The Prince is back in town with a whole new groove. Featuring a gorgeously stylish new world to explore and an attractive new companion to explore with, all layered upon fluid, streamlined gameplay, the Prince's new groove, even sans trademark dagger, is, well, princely. Don't tell Ubisoft I said this, but between you and me? I would've traded the dagger for Elika alone. The fact that the Prince is such a competent platformer in a heretofore underrepresented genre is just icing on the cake. Unfortunately, while collectibles abound, the general lack of replay value and easy difficulty bring the fairy tale to a close all too soon.
Purchased: $35
Value: $35 ± $5”
created 04/MAR/2013
“I'm starting to notice a bit of a trend with this game now. The 'feature' which has Elika save you whenever you "die" which initially started off as making the game pointlessly easy has...”
created 27/MAY/2010
Sitiens was the last to comment - over 2 years ago...
“Alright, so I take back what I said before about the combat. This is starting to get obnoxious. The Concubine boss in particular is extremely tedious as she teleports every time she comes near a...”
created 27/MAY/2010
“Finally got around to playing this game after having it on my shelf for a while. So far, it's pretty, I'll give it that. Although, the characters are not exactly compelling, to say the least, and I...”
created 27/MAY/2010
“Thought it was great and loved the artstyle. Got a few trophies that I shouldn't have got though!”
created 31/MAR/2010
“I like this game. It's fun. I especially like the combat system. Pulling off combos is very pleasing. Art style is very nice.”
created 03/JAN/2010
“I'm trying to get the platinum for Infamous, but thinking I'm going to do this one as well. It seems quite do-able.”
created 29/DEC/2009
“Visually stunning and very funny, the best in the series yet for how pleasing it was to view all the amazing scenery. I have a lot of issues with Ubisoft and they always let me down in one way or another, this game would be no different. The game...”
“Visually stunning and very funny, the best in the series yet for how pleasing it was to view all the amazing scenery. I have a lot of issues with Ubisoft and they always let me down in one way or another, this game would be no different. The game was lush and well thought out with all the platforming but when combat happened the game tranformed into a 2-D Mortal Kombat rip off... The combat was a let down, fighting any monsters was a pain and very slow moving. The fact that you could never die no matter how hard you tried was stupid too.
Ubisoft, you may always let me down in every single game you have ever made, and I've lost my faith in you... However this game was a step in the right direction. I may follow this series yet.”
created 17/NOV/2009
“Got the Platinum Trophy...finally. Haven't played it in months and only needed the Combo Specialist trophy for the plat. I must've tried getting that trophy like 4 four times and I kept missing a...”
created 17/OCT/2009
“Finished PoP last night...somehow managed to get the trophies for completing in less than 12 hours and being saved less than 100 times :P”
created 30/SEP/2009
“My two cents on the game: - Gorgeus art graphics and enviroments. Best cell shading graphics to date, simply jaw dropping. - Jumping mechanics can get repetitive. - The no-gameover idea is nice but makes the game somewhat less challenging -...”
“My two cents on the game:
- Gorgeus art graphics and enviroments. Best cell shading graphics to date, simply jaw dropping.
- Jumping mechanics can get repetitive.
- The no-gameover idea is nice but makes the game somewhat less challenging
- Some of the "use the power-pads" part are tedious, especially the flying parts.
- Lack of enemies and weapons makes the game repetitive and monotonous in some way.
- Combat is well executed, controls and mechanichs are fine, but all the enemies behave the same way and yes it does also get repititive
- The voice over are hit and miss, sometimes they are quite good and sometimes they are just hilariously bad
- The ending is great, not expected.
- Finished the game under 12 hours and 60% of trophies, trophy whores this is your game.
- In the end the experience feels good, the controls are very good and the combat is satisfying. The problem is the lack of variety on enemies, weapons and jumping challenges gives the whole game a monotonous feel. 7/10
”
created 21/SEP/2009
“Beat the game!!!!”
created 20/SEP/2009
“Amazing game and amazing cell shading design”
“Amazing game and amazing cell shading design”
created 16/SEP/2009
“beatiful but ordinary”
“beatiful but ordinary”
created 21/SEP/2009
brokic was the last to comment - over 3 years ago...
andremed was the last to comment - over 3 years ago...
brokic was the last to comment - over 3 years ago...
andremed was the last to comment - over 3 years ago... show previous hide previous
“I liked Warrior Withing more but it's not that bad. View are awesome, so you can just sit and watch everything, and costumes option is a good idiea”
“I liked Warrior Withing more but it's not that bad. View are awesome, so you can just sit and watch everything, and costumes option is a good idiea”
created 12/SEP/2009
Sonic Hedgehog
The name of a gene on chromosome 7 of a human genome.
gamerDNA®, Contents are Copyright 2006–2013 PLAYXPERT LLC and Live Gamer Inc. gamerDNA and the gamerDNA Logo are trademark and property of Live Gamer Inc.
Login or Register to post comments.