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TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Past 14 days
“Ho finito il gioco qualche settimana fa, veramente splendido, una vera sorpresa! Per altro è perfettamente emulabile su PSP... tra i punti di forza indubbiamente la storia, i personaggi e pure la grafica. Le sequenze action potevano essere di più e...”
“Ho finito il gioco qualche settimana fa, veramente splendido, una vera sorpresa! Per altro è perfettamente emulabile su PSP... tra i punti di forza indubbiamente la storia, i personaggi e pure la grafica. Le sequenze action potevano essere di più e fatte meglio, però...”
“Finished the game today. The last few areas of the game are suitably action-packed and very intense, culminating in a very satisfying ending, a true rarity in gaming. To be honest, the experience...”
“Played the 3rd act. Story advances in this act are, while not entirely unexpected in terms of twists, was still great all the way through. On a side note, writing about an entirely story-driven...”
“Can you hang with the gang?”
“"Beautiful graphics" means different things to different people.”
“Policenauts, the Hideo Kojima game before that other Hideo Kojima game, had non-Japanese speaking gamers waiting for no less than fifteen years (or thirteen, if we're going by the Playstation version). Translation efforts were made by Konami, but...”
“Policenauts, the Hideo Kojima game before that other Hideo Kojima game, had non-Japanese speaking gamers waiting for no less than fifteen years (or thirteen, if we're going by the Playstation version). Translation efforts were made by Konami, but ultimately proved fruitless until a bunch of people in their sparetime decided that enough is enough and subtitled the whole thing by themselves so everyone with a copy of Policenauts and internet access could finally find out where the six notes from the Konami logo in Metal Gear Solid originally came from.
First and foremost, Policenauts is an adventure game. It is very heavy on the story-telling and very light on the puzzles, perhaps more similar to a visual novel than the type of point-and-click adventure popularized by the likes of LucasArts. Yes, you will point, and yes, you will click, but there are no items to be taken, combined and given to other characters. Mostly you just identify hot spots on the given location (which is remarkably unfrustrating despite the level of detail in every scene) and then go through your options (such as 'Look', 'Touch', etc.) until the game proceeds. In order to keep things from becoming too dull, shoot-outs regularly disrupt the more quiet aspects of police work. They're fun and sit comfortably in the middle between being too easy to care about and making it too hard to continue with the story.
What is even more important about the shoot-outs is that they create a masterful pacing that is unparalleled in adventure games - urgent situations actually feel dramatic and quiet moments give you a well deserved breather. Of course pacing is nothing if the story doesn't deliver, but don't worry, it does. Policenauts is a mashup of genres encompassing film noir, buddy cop movies and hard science fiction. The story begins with a woman requesting the help of the smoking kind-of-detective who goes on to join an old friend with whom he shares wisecracks and one-liners while investigating a case on a space station where everything from aritifcial gravity to ecosystem is thoroughly explained. There are laughs, there is action, there are tears and there's something to think about, too - it's a well rounded, very complete package.
Couple all this with beautiful hand-drawn graphics and a great score and you've got a game that deserves to be played by anyone, regardless of personal preferences. The wait has been worth it.”
“This was awesome [Add exclamation marks as you see fit. We recommend no less than five]”
“Played through the bomb disposal section that serves as the climax to the act 2 climax, and I have to say that I have honestly never felt a more appropriate sense of tension in a video game. Every...”
“I'm somewhere in the middle of Act 3 now, clocking in at about 10h. That thing right after the series of shoot-outs? Best mini-game in any Adventure, ever. Appropriately difficult, appropriately...”
“Phew... made it past a rather difficult shoot-out in Act 2. Good thing I finally got the mouse to work \(^.^)/ I'm seven hours in now and I must say the adventure genre really fits Kojima's...”
“The section that I'm in right now (barreling toward the end of the second act) has really ratcheted up the intensity. I mean, besides a shootout at the end of the prologue, there has been almost no...”
“Cleared the first act.”
“One stop shop for all your cardboard box needs”
“Also known as the day the fan translation was released (which, coincidentally is also known as Hideo Kojima's 46th birthday).”
The number of players who play "Bad Company" that also play "Bad Company 2."
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