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PlanetSide Cover

PlanetSide (PC)

Publisher: Sony Online Entertainment
Developer: Sony Online Entertainment
Release Date: May 19th, 2003
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Description

Developed and published by Sony Online Entertainment (which now encompasses Verant, creator of the genre-defining EverQuest), PlanetSide is designed to combine the best aspects of first-person shooter action and massively multiplayer persistent-world role-playing. Players enter a large and seamless virtual world of 13 separate continents, each up to 64 square kilometers in area. Instead of physical attributes or wealth, characters are defined by the certifications they choose. Different certifications allow the use of different types of weapons, vehicles, and gadgetry, most of which are easily available at any friendly supply base. Experience earns the chance to choose additional certifications.

Stories
Monday, November 17, 2008 | happy | PlanetSide (PC) | Disciples of the Apocalypse
One time in Planetside, me and Zafo were sneaking around in cloaker suits by an enemy base. Along comes an enemy vehicle, so we stop moving to avoid detection. I sucessfully made it to the wall as vehicles do not hug walls. Zafo on the other hand was further out. Along comes the BFR in all its two legged, lumbering hulk of a piece of crap glory and steps on Zafo. Needless to say I had a good laugh and will not let him live it down to this day.
Tuesday, October 21, 2008 | sad | PlanetSide (PC)
Many, many moons ago.
I started playing a rather different game called Planetside. A gaming mate of mine was playing it at the time and offered to give me some pointers if needed.

First I needed to decide on which empire to join the three options all sounded good but in the end I choose to play the NC (New Conglomerate). With one selection out of the way I faced another then selection of a character and picking a name, then I was ready to go.

Back in the early days the training was static and offline,and very very boring, so i skipped that part. then i was faced with the choice of going to sanctuary a nice safe zone, or jumping straight into battle.

Of course I opted to head into the fight.
I remember my first thoughts as my drop-pod shot towards the ground, it was something like WOooOOoOoOOOOO.

I think my first fight lasted under a minute, but from that time onwards I was hooked.

I played for around 4 years and in that time co-owned one of the well known Outfits on the Werner server. Unlike some the game was about having fun rather than who could get the most kills, and it was those ideals that brought many players to our ranks.

This game is sadly being killed off by SOE and it's a pity as some of my best playing experiences were in this game.
Hours of drunken gaming late at night, too many times laughing like lunatics on Teamspeak, and the creation of some great friendships.

I know that one day the game will close and it will sadly see the end of the only true MMO existing within a persistent world, nothing has yet to match the heart-pounding experience of 300+ players fighting under 3 different banners.
Tuesday, October 07, 2008 | frustrated | PlanetSide (PC)
Sometimes I really think people cheat in this game. A max suit... supposed to be heavy armor. I can get blasted by missles several times and be okay... yet some regular players can walk up to me and shoot me with a gun and kill me in about 3 shots. WTH
Saturday, June 28, 2008 | happy | PlanetSide (PC)
I was in the forums and was reminded of why I enjoyed playing PlanetSide so much.

Everyone more or less had the same skill options in PlanetSide... so in the end, you just felt like another cog in the wheel... but there were so many ways that a single person could turn the tide of a battle... and that is what always made it amazing...

1. It took one mobile spawn driver to get inside the base walls to turn the tide of the assault..
2. It took one Galaxy flier to lead a hot drop on the top of a base.
3. It took one cloaker to sneak in and hack the base for the win!
4. It took one engineer to protect the roof from hot drops, or to protect a spawn point with mines.

So in the end, while you were just one of many doing the same thing, sometimes it was you who actually made it happen. And meanwhile as part of the faction, you didn't even have to be in a guild... with various commanders setting way points and calling for reinforcements at the macro level, you felt like you were apart of something larger.

You definitely didn't find yourself a hero on day one... like a lot of MMORPGs... You had to earn your name and respect through your exploits... much like you would in the real world as the exploits weren't structured... So when you did attain some notoriety, it was all the better.

DNA Active Game Strand

PlanetSide

Dyganth

Added 1 day ago

Shenoobie

Added 3 days ago

d0rp

Added 8 days ago

Neoki

Added 14 days ago

ekes

Added 18 days ago

meepichi

Added 19 days ago

Thanatosis

Added 21 days ago

Crank-Me-Junk

Added 21 days ago

spud420

Added 22 days ago

Cobra10

Added 22 days ago

IcemanNorth

Added 22 days ago

Tipsy

Added 23 days ago

jrmorrisnc

Added 23 days ago

Blumann

Added 23 days ago

Desirsar

Added 23 days ago

Shad00

Added 24 days ago


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PlanetSide's Popular Game Traits

RANK
NAME
# USES

THE SETTING (1)

1
sci-fi
25

PLAYING AS (6)

1
footsoldier
10
2
gunner
5
3
teammate
2

PLAYING AGAINST (1)

1
Players
28

HOW IT'S PLAYED (5)

1
large-scale battles
26
2
MMOFPS
24
3
MMO
9

GENERAL TONE (3)

1
intense
15
2
epic
10
3
fast paced
8