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TRAITS (member-attributed "LIKES")
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The follow-up to 1996's Revelations Series: Persona, Persona 2 is a role-playing game pitting high-school teenagers against demons. While investigating the rumor of a curse at the Seven Sister's High School, magazine editor Mary Amano comes face-to-face with a murderer. A mysterious man by the name of Tatsuya Suou saves her, but from this moment on her life is irrevocably changed.
As with many RPGs, players can gather a party of characters with distinct personalities and attacks. When a random battle begins, the player must first decide upon specific attacks and character turn-order before the fighting begins. Battles will continue until one side is eliminated, although there is also an option to partake in more traditional turn-based battles. Personas, the characters' powerful alter egos, can be used in battle to perform some of the more devastating attacks in the game. That said, not all encounters in the game need to be solved through fisticuffs.
By using the game's Contact system, players can negotiate with demons and ask them questions. Each character in the party has a different way of negotiating and using the correct negotiator can mean the difference between a successful or failed negotiation. Success will sometimes result in the player receiving money, information, or Tarot Cards — powerful items that can be used to summon new Personas.
Rumors can be spread throughout the city, and in Sumara City these rumors have a habit of coming true. If a player is in need of new items for instance, it's possible to start a rumor about the existence of an underground item shop. And if the rumor manages to spread around town, that item shop will actually appear. Persona 2: Eternal Punishment requires three memory card blocks to save. ~ Gavin Frankle, All Game Guide