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TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
You're a soldier in the middle of an unfamiliar foreign battlefield. You're carrying your standard issue rifle, compass and two-way radio. As you take a step, you hear a faint but familiar click. You've just stepped on a land mine buried in mud and don't know how to disarm it. Stepping away will trigger the mine and result in your death. But, this is a war zone and you can't just stand there.
What do you do?
This is the premise behind Persistence of Memory, a text-based adventure game by Jason Dyer set in a war environment. As you stand on the mine with no way to disarm it, you wait for help to arrive. Before you can be rescued, though, you must overcome a series of problems, all without moving your foot.
You'll have to deal with hostile enemy soldiers, the climate and local peasants speaking a language you don't understand. In keeping with the war motif, Persistence of Memory doesn't track your score. The only way to gauge your performance is by survival or death.
Persistence of Memory has a detailed hint system for all of its puzzles. The hints begin with very vague suggestions and become progressively detailed until you receive the actual solution to the puzzle. The game, freeware, is written in the Hugo hex file format (one of a relatively few text adventure games to use it) and requires a specific runtime interpreter (several are available at various websites). ~ Kyle Knight, All Game Guide