Winter!: Prepare for holiday gaming!
TRAITS (member-attributed "LIKES")
THE SETTING #USES
PLAYING AS #USES
PLAYING AGAINST #USES
HOW IT'S PLAYED #USES
GENERAL TONE #USES
Namco's Pac & Pal is a 1983 sequel in the long line of Pac-Man games. In this incarnation, you control Pac-Man as he ambles his way through a maze filled with cards, fruits, keys, ghosts, and two power-up icons. In addition, Pac-Man's friend Pal is there to help clear each maze.
At the beginning of each stage, the fruits, keys, and power-ups are locked within solid walls. To get to them, Pac-Man must first gobble up cards containing images of the goodies. When he flips over a card with a cherry on it, a wall opens and the cherry is ready to be eaten or to be taken into the storage square by Pal. When Pal takes an item into his square, the item disappears and the player received no points for it. When all of the items are cleared from a particular maze, Pac and Pal move on to the next level.
Most items in the mazes are fruits. The fruits add points to a player's score but do not alter game play. Keys and power-ups also award points, but they also make changes to game play. Keys open up orange-colored portions of the maze. Pac-Man can slip into these orange areas to escape ghosts who move slowly through these areas.
The two power-ups available in each maze cause Pac-Man to grow and turn pale blue. Using a fire button, players release Pac-Man's radioactive breath, which causes the ghosts to spin in place and turn magenta. The ghosts are not sent back to a regeneration chamber as in other Pac-Man games, but Pac-Man can safely pass through them while they spin. He can also pass safely through Pal at any point during the game.
Players start with three lives. Games cannot be continued. An extra life is awarded for scores which are multiples of 10,000. ~ Anthony Baize, All Game Guide